AIS_Triangulation.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_Triangulation.hxx>
#include <Handle_Poly_Triangulation.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <Handle_Standard_Transient.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <Handle_AIS_Drawer.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Standard_Boolean.hxx>
#include <Aspect_TypeOfFacingModel.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <Handle_SelectMgr_SelectableObject.hxx>
#include <SelectMgr_SequenceOfSelection.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <PrsMgr_PresentableObject.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Handle_SelectMgr_EntityOwner.hxx>
#include <SelectMgr_SelectableObject.lxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Handle_AIS_InteractiveContext.hxx>
#include <Handle_PrsMgr_PresentationManager.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
#include <Aspect_TypeOfDegenerateModel.hxx>
#include <Quantity_Ratio.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_Prs3d_BasicAspect.hxx>

Data Structures

class  AIS_Triangulation
 Interactive object that draws data from Poly_Triangulation, optionally with colors associated
with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
instead of classic Quantity_Color values.
Interactive selection of triangles and vertices is not yet implemented.
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