#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_AIS_Triangulation.hxx>#include <Handle_Poly_Triangulation.hxx>#include <Handle_TColStd_HArray1OfInteger.hxx>#include <Standard_Integer.hxx>#include <AIS_InteractiveObject.hxx>#include <Handle_AIS_InteractiveObject.hxx>#include <Handle_Standard_Transient.hxx>#include <TColStd_ListOfTransient.hxx>#include <Handle_AIS_Drawer.hxx>#include <Standard_Real.hxx>#include <Quantity_Color.hxx>#include <Graphic3d_NameOfMaterial.hxx>#include <Standard_Boolean.hxx>#include <Aspect_TypeOfFacingModel.hxx>#include <TColStd_ListOfInteger.hxx>#include <Handle_SelectMgr_SelectableObject.hxx>#include <SelectMgr_SequenceOfSelection.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <PrsMgr_PresentableObject.hxx>#include <PrsMgr_TypeOfPresentation3d.hxx>#include <Handle_SelectMgr_Selection.hxx>#include <Handle_PrsMgr_PresentationManager3d.hxx>#include <Quantity_NameOfColor.hxx>#include <Handle_SelectMgr_EntityOwner.hxx>#include <SelectMgr_SelectableObject.lxx>#include <Standard_PrimitiveTypes.hxx>#include <Handle_AIS_InteractiveContext.hxx>#include <Handle_PrsMgr_PresentationManager.hxx>#include <Handle_PrsMgr_Presentation.hxx>#include <Aspect_TypeOfDegenerateModel.hxx>#include <Quantity_Ratio.hxx>#include <Handle_Geom_Transformation.hxx>#include <Handle_Prs3d_BasicAspect.hxx>Data Structures | |
| class | AIS_Triangulation |
| Interactive object that draws data from Poly_Triangulation, optionally with colors associated with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers instead of classic Quantity_Color values. Interactive selection of triangles and vertices is not yet implemented. More... | |
1.6.3