#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_BRepMesh_FastDiscretFace.hxx>#include <Standard_Real.hxx>#include <Standard_Boolean.hxx>#include <BRepMesh_DataMapOfVertexInteger.hxx>#include <BRepMesh_DataMapOfShapePairOfPolygon.hxx>#include <Standard_Integer.hxx>#include <BRepMesh_DataMapOfIntegerPnt.hxx>#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>#include <BRepMesh_ListOfVertex.hxx>#include <Standard_Macro.hxx>#include <Standard_Address.hxx>#include <Handle_BRepMesh_ListNodeOfListOfVertex.hxx>#include <TCollection_List.lxx>#include <TColStd_IndexedMapOfInteger.hxx>#include <BRepMesh_DataMapOfIntegerListOfXY.hxx>#include <Handle_BRepMesh_FaceAttribute.hxx>#include <TCollection_BasicMap.hxx>#include <Handle_TColStd_IndexedMapNodeOfIndexedMapOfReal.hxx>#include <MeshDS_BaseAllocator.hxx>#include <MMgt_TShared.hxx>#include <Handle_BRepAdaptor_HSurface.hxx>#include <Handle_Geom2d_Curve.hxx>#include <BRepMesh_ClassifierPtr.hxx>Data Structures | |
| class | BRepMesh_FastDiscretFace |
| Algorithm to mesh a face with respect of the frontier the deflection and by option the shared components. More... | |
1.6.3