BRepMesh_FastDiscret.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_BRepMesh_FastDiscret.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <BRepMesh_DataMapOfVertexInteger.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_BasicMap.hxx>
#include <Standard_Integer.hxx>
#include <Handle_BRepMesh_DataMapNodeOfDataMapOfVertexInteger.hxx>
#include <Handle_BRepMesh_DataMapNodeOfDataMapOfShapePairOfPolygon.hxx>
#include <Handle_BRepMesh_DataMapNodeOfDataMapOfIntegerPnt.hxx>
#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>
#include <Handle_BRepMesh_FaceAttribute.hxx>
#include <Handle_BRepMesh_DataMapNodeOfDataMapOfFaceAttribute.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <Handle_BRepMesh_DataMapNodeOfDataMapOfIntegerListOfXY.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <TopTools_ListOfShape.hxx>
#include <MeshDS_BaseAllocator.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_BRepAdaptor_HSurface.hxx>
#include <Handle_Geom2d_Curve.hxx>
#include <BRepTopAdaptor_SeqOfPtr.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <TopoDS_Face.hxx>
#include <BRepMesh_Status.hxx>
#include <TopAbs_State.hxx>
#include <MeshDS_MapOfInteger.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>

Data Structures

class  BRepMesh_FastDiscret
 Algorithm to mesh a shape with respect of the
frontier the deflection and by option the shared
components.
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