#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_BRepMesh_FastDiscret.hxx>#include <Standard_Real.hxx>#include <Standard_Boolean.hxx>#include <BRepMesh_DataMapOfVertexInteger.hxx>#include <Standard_Macro.hxx>#include <TCollection_BasicMap.hxx>#include <Standard_Integer.hxx>#include <Handle_BRepMesh_DataMapNodeOfDataMapOfVertexInteger.hxx>#include <Handle_BRepMesh_DataMapNodeOfDataMapOfShapePairOfPolygon.hxx>#include <Handle_BRepMesh_DataMapNodeOfDataMapOfIntegerPnt.hxx>#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>#include <Handle_BRepMesh_FaceAttribute.hxx>#include <Handle_BRepMesh_DataMapNodeOfDataMapOfFaceAttribute.hxx>#include <TColStd_IndexedMapOfInteger.hxx>#include <Handle_BRepMesh_DataMapNodeOfDataMapOfIntegerListOfXY.hxx>#include <Standard_PrimitiveTypes.hxx>#include <TopTools_DataMapOfShapeReal.hxx>#include <TopTools_ListOfShape.hxx>#include <MeshDS_BaseAllocator.hxx>#include <MMgt_TShared.hxx>#include <Handle_BRepAdaptor_HSurface.hxx>#include <Handle_Geom2d_Curve.hxx>#include <BRepTopAdaptor_SeqOfPtr.hxx>#include <TColStd_SequenceOfInteger.hxx>#include <TopoDS_Face.hxx>#include <BRepMesh_Status.hxx>#include <TopAbs_State.hxx>#include <MeshDS_MapOfInteger.hxx>#include <BRepMesh_DataStructureOfDelaun.hxx>Data Structures | |
| class | BRepMesh_FastDiscret |
| Algorithm to mesh a shape with respect of the frontier the deflection and by option the shared components. More... | |
1.6.3