#include <Standard.hxx>#include <Standard_Macro.hxx>#include <BRepSweep_Revol.hxx>#include <BRepSweep_Rotation.hxx>#include <Quantity_PlaneAngle.hxx>#include <Standard_Boolean.hxx>#include <Standard_Real.hxx>#include <TopTools_ListOfShape.hxx>#include <BRepPrimAPI_MakeSweep.hxx>Data Structures | |
| class | BRepPrimAPI_MakeRevol |
| Class to make revolved sweep topologies. a revolved sweep is defined by : * A basis topology which is swept. The basis topology must not contain solids (neither composite solids.). The basis topology may be copied or shared in the result. * A rotation axis and angle :
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1.6.3