Convert_ConeToBSplineSurface.hxx File Reference

#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>

Data Structures

class  Convert_ConeToBSplineSurface
 This algorithm converts a bounded Cone into a rational
B-spline surface.
The cone a Cone from package gp. Its parametrization is :
P (U, V) = Loc + V * Zdir +
(R + V*Tan(Ang)) * (Cos(U)*Xdir + Sin(U)*Ydir)
where Loc is the location point of the cone, Xdir, Ydir and Zdir
are the normalized directions of the local cartesian coordinate
system of the cone (Zdir is the direction of the Cone's axis) ,
Ang is the cone semi-angle. The U parametrization range is
[0, 2PI].
KeyWords :
Convert, Cone, BSplineSurface.
More...
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Generated on Thu Mar 3 10:39:37 2011 for Open CASCADE Technology by  doxygen 1.6.3