GeomFill_CorrectedFrenet.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_GeomFill_CorrectedFrenet.hxx>
#include <Handle_GeomFill_Frenet.hxx>
#include <Handle_Law_Function.hxx>
#include <gp_Vec.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <Handle_TColgp_HArray1OfVec.hxx>
#include <GeomFill_TrihedronLaw.hxx>
#include <Handle_GeomFill_TrihedronLaw.hxx>
#include <Standard_Real.hxx>
#include <Handle_Adaptor3d_HCurve.hxx>
#include <Standard_Integer.hxx>
#include <GeomAbs_Shape.hxx>

Data Structures

class  GeomFill_CorrectedFrenet
 Defined an Corrected Frenet Trihedron Law It is
like Frenet with an Torsion's minimization
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