#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic2d_Buffer.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_Aspect_WindowDriver.hxx>#include <Standard_ShortReal.hxx>#include <Aspect_TypeOfDrawMode.hxx>#include <Graphic2d_ViewPtr.hxx>#include <Graphic2d_SequenceOfPrimitives.hxx>#include <Standard_Macro.hxx>#include <TCollection_BaseSequence.hxx>#include <Handle_Graphic2d_Primitive.hxx>#include <Handle_Graphic2d_SequenceNodeOfSequenceOfPrimitives.hxx>#include <TCollection_Sequence.lxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Handle_Graphic2d_SequenceNodeOfSequenceOfGraphicObject.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic2d_View.hxx>#include <Quantity_Length.hxx>#include <Quantity_PlaneAngle.hxx>#include <Quantity_Factor.hxx>#include <Handle_Graphic2d_ViewMapping.hxx>#include <Standard_Real.hxx>Data Structures | |
| class | Graphic2d_Buffer |
| This class constructs a 2D graphic buffer in a view. It manages a set of graphic objects and/or primitives. To draw the buffer, the following elements are required:
| |
1.6.3