Graphic2d_View.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Graphic2d_SequenceOfGraphicObject.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <Graphic2d_SequenceOfBuffer.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_BaseSequence.hxx>
#include <Handle_Graphic2d_Buffer.hxx>
#include <Handle_Graphic2d_SequenceNodeOfSequenceOfBuffer.hxx>
#include <Standard_Integer.hxx>
#include <TCollection_Sequence.lxx>
#include <Handle_Graphic2d_DisplayList.hxx>
#include <Standard_Boolean.hxx>
#include <Quantity_Length.hxx>
#include <Standard_Real.hxx>
#include <Aspect_TypeOfDeflection.hxx>
#include <Handle_Graphic2d_TransientManager.hxx>
#include <Standard_ShortReal.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Aspect_Driver.hxx>
#include <Handle_Graphic2d_ViewMapping.hxx>
#include <Handle_Graphic2d_Primitive.hxx>
#include <Graphic2d_PickMode.hxx>
#include <Handle_Graphic2d_Drawer.hxx>

Data Structures

class  Graphic2d_View
 A View is a graphic object manager.
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