Graphic3d_Group.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_CGroup.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Address.hxx>
#include <Standard_Macro.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Handle_Graphic3d_ListNodeOfListOfPArray.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <TCollection_List.lxx>
#include <TCollection_ListIterator.lxx>
#include <Handle_TColStd_HArray1OfByte.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <TCollection_BaseSequence.hxx>
#include <Handle_Graphic3d_SequenceNodeOfSequenceOfGroup.hxx>
#include <TCollection_Sequence.lxx>
#include <Quantity_Color.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Handle_Graphic3d_HSetOfGroup.hxx>
#include <Handle_Graphic3d_Plotter.hxx>
#include <Standard_CString.hxx>
#include <Quantity_PlaneAngle.hxx>

Data Structures

class  Graphic3d_Group
 This class allows the definition of groups
of primitives inside of graphic objects (presentations).
A group contains the primitives and attributes
for which the range is limited to this group.
The primitives of a group can be globally suppressed.
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