#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic3d_Group.hxx>#include <Graphic3d_CGroup.hxx>#include <InterfaceGraphic_Graphic3d.hxx>#include <Handle_Graphic3d_GraphicDriver.hxx>#include <Standard_Address.hxx>#include <Standard_Macro.hxx>#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>#include <Handle_Graphic3d_ListNodeOfListOfPArray.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <TCollection_List.lxx>#include <TCollection_ListIterator.lxx>#include <Handle_TColStd_HArray1OfByte.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <TColStd_ListOfInteger.hxx>#include <TColStd_SequenceOfAddress.hxx>#include <TCollection_BaseSequence.hxx>#include <Handle_Graphic3d_SequenceNodeOfSequenceOfGroup.hxx>#include <TCollection_Sequence.lxx>#include <Quantity_Color.hxx>#include <Standard_PrimitiveTypes.hxx>#include <Handle_Graphic3d_StructureManager.hxx>#include <Handle_Graphic3d_AspectLine3d.hxx>#include <Handle_Graphic3d_AspectFillArea3d.hxx>#include <Handle_Graphic3d_AspectText3d.hxx>#include <Handle_Graphic3d_AspectMarker3d.hxx>#include <Standard_Real.hxx>#include <Handle_Graphic3d_DataStructureManager.hxx>#include <Handle_Graphic3d_HSetOfGroup.hxx>#include <Handle_Graphic3d_Plotter.hxx>#include <Standard_CString.hxx>#include <Quantity_PlaneAngle.hxx>Data Structures | |
| class | Graphic3d_Group |
| This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More... | |
1.6.3