Graphic3d_MaterialAspect.hxx File Reference

#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_ShortReal.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_TypeOfMaterial.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <TCollection_AsciiString.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_TypeOfReflection.hxx>
#include <Standard_CString.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Graphic3d_MaterialAspect
 This class allows the definition of the type of a surface.
Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse,
Specular, Transparency, Emissive, ReflectionMode,
BackFace, FrontFace, Reflection, Absorbtion
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