Graphic3d_Texture1Dmanual.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture1Dmanual.hxx>
#include <Graphic3d_Texture1D.hxx>
#include <Handle_Graphic3d_Texture1D.hxx>
#include <Graphic3d_NameOfTexture1D.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Graphic3d_Texture1Dmanual
 This class provides the implementation of
a manual 1D texture.
you MUST provides texture coordinates on
your facets if you want to see your
texture.
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