Graphic3d_Texture1Dsegment.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture1Dsegment.hxx>
#include <Standard_ShortReal.hxx>
#include <Graphic3d_Texture1D.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_NameOfTexture1D.hxx>

Data Structures

class  Graphic3d_Texture1Dsegment
 This class provides the implementation
of a 1D texture applyable along a segment.
You might use the SetSegment() method
to set the way the texture is "streched" on facets.
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