Graphic3d_Texture2Dmanual.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture2Dmanual.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Handle_Graphic3d_Texture2D.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Graphic3d_Texture2Dmanual
 This class defined a manual texture 2D
facets MUST define texture coordinate
if you want to see somethings on.
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