Graphic3d_Texture2Dplane.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture2Dplane.hxx>
#include <Graphic3d_NameOfTexturePlane.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Standard_ShortReal.hxx>

Data Structures

class  Graphic3d_Texture2Dplane
 This class allows the management of a 2D texture defined from a plane equation
Use the SetXXX() methods for positioning the texture as you want.
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