#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic3d_TextureMap.hxx>#include <Graphic3d_TextureRoot.hxx>#include <Handle_Graphic3d_TextureRoot.hxx>#include <Handle_Graphic3d_GraphicDriver.hxx>#include <Standard_Integer.hxx>#include <Graphic3d_CInitTexture.hxx>#include <OSD_Path.hxx>#include <Graphic3d_TypeOfTexture.hxx>#include <Handle_AlienImage_AlienImage.hxx>#include <Handle_TColStd_HArray1OfReal.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic3d_StructureManager.hxx>#include <Standard_CString.hxx>#include <Standard_Boolean.hxx>Data Structures | |
| class | Graphic3d_TextureMap |
| This is an abstract class for managing texture applyable on polygons. More... | |
1.6.3