Graphic3d_TextureMap.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureMap.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_CInitTexture.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Handle_AlienImage_AlienImage.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Standard_Boolean.hxx>

Data Structures

class  Graphic3d_TextureMap
 This is an abstract class for managing texture applyable on polygons.
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