#include <Standard.hxx>#include <Standard_Macro.hxx>#include <Standard_Boolean.hxx>#include <IntPatch_SequenceOfPoint.hxx>#include <IntPatch_SequenceOfLine.hxx>#include <IntPatch_TheSOnBounds.hxx>#include <IntPatch_TheSearchInside.hxx>#include <TCollection_BaseSequence.hxx>#include <Handle_IntSurf_SequenceNodeOfSequenceOfInteriorPoint.hxx>#include <Standard_Integer.hxx>#include <TCollection_Sequence.lxx>#include <Handle_Adaptor3d_HSurface.hxx>#include <Handle_Adaptor3d_TopolTool.hxx>#include <Standard_Real.hxx>#include <StdFail_NotDone.hxx>#include <Handle_IntPatch_Line.hxx>#include <IntPatch_Line.hxx>Data Structures | |
| class | IntPatch_ImpPrmIntersection |
| Implementation of the intersection between a natural quadric patch : Plane, Cone, Cylinder or Sphere and a bi-parametrised surface. More... | |
1.6.3