#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Prs2d_Angle.hxx>#include <Standard_ShortReal.hxx>#include <Prs2d_Dimension.hxx>#include <Handle_Prs2d_Dimension.hxx>#include <TCollection_ExtendedString.hxx>#include <Standard_Real.hxx>#include <Standard_Integer.hxx>#include <TShort_Array1OfShortReal.hxx>#include <Prs2d_TypeOfArrow.hxx>#include <Prs2d_ArrowSide.hxx>#include <Standard_Boolean.hxx>#include <Graphic2d_Line.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Handle_TColgp_HArray1OfPnt2d.hxx>#include <Prs2d_Dimension.lxx>#include <Quantity_Length.hxx>#include <Handle_Graphic2d_Drawer.hxx>#include <Aspect_FStream.hxx>Data Structures | |
| class | Prs2d_Angle |
| Constructs the primitive Angle More... | |
1.6.3