#include <Hatch_Hatcher.hxx>#include <Standard.hxx>#include <Standard_Macro.hxx>#include <Standard_Real.hxx>#include <Hatch_SequenceOfLine.hxx>#include <Standard_Boolean.hxx>#include <Hatch_LineForm.hxx>#include <Standard_Integer.hxx>#include <Hatch_Hatcher.lxx>#include <Graphic3d_Array1OfVertex.hxx>#include <Graphic3d_Group.hxx>#include <gp_Pnt.hxx>#include <gp_Pnt2d.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Prs3d_IsoAspect.hxx>#include <Prs3d_LineAspect.hxx>#include <Quantity_NameOfColor.hxx>#include <Aspect_TypeOfLine.hxx>#include <Standard_OStream.hxx>#include <Adaptor2d_Curve2d.hxx>#include <TColStd_SequenceOfReal.hxx>#include <TColgp_SequenceOfPnt.hxx>#include <GCPnts_UniformDeflection.lxx>#include <Adaptor3d_IsoCurve.hxx>
1.6.3