Prs3d_WFDeflectionRestrictedFace.gxx File Reference

#include <Hatch_Hatcher.hxx>
#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <Hatch_SequenceOfLine.hxx>
#include <Standard_Boolean.hxx>
#include <Hatch_LineForm.hxx>
#include <Standard_Integer.hxx>
#include <Hatch_Hatcher.lxx>
#include <Graphic3d_Array1OfVertex.hxx>
#include <Graphic3d_Group.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_IsoAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Standard_OStream.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <TColStd_SequenceOfReal.hxx>
#include <TColgp_SequenceOfPnt.hxx>
#include <GCPnts_UniformDeflection.lxx>
#include <Adaptor3d_IsoCurve.hxx>
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