Prs3d_WFShape.gxx File Reference

#include <Standard_ErrorHandler.hxx>
#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_PErrorHandler.hxx>
#include <Handle_Standard_Failure.hxx>
#include <Standard_JmpBuf.hxx>
#include <Standard_HandlerStatus.hxx>
#include <Standard_ThreadId.hxx>
#include <Standard_Address.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Standard_Type.hxx>
#include <Standard_ErrorHandler.lxx>
#include <Graphic3d_Group.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Bnd_Box.hxx>
#include <gp_Pnt.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Poly_Triangulation.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Handle_TColgp_HArray1OfPnt2d.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Handle_TShort_HArray1OfShortReal.hxx>
#include <MMgt_TShared.hxx>
#include <Poly_Triangulation.lxx>
#include <Graphic3d_Array1OfVertex.hxx>
#include <Handle_Poly_Polygon3D.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <Poly_Polygon3D.lxx>
#include <Handle_Poly_PolygonOnTriangulation.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Poly_PolygonOnTriangulation.lxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <Handle_TopTools_HSequenceOfShape.hxx>
#include <BRepAdaptor_HSurface.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Aspect_AspectLine.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Handle_Graphic3d_ArrayOfPolylines.hxx>
#include <Poly_Connect.lxx>
#include <Precision.hxx>
#include <GCPnts_TangentialDeflection.hxx>
#include <GCPnts_UniformDeflection.hxx>
#include <gp_Circ.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS.hxx>
#include <Prs3d_NListOfSequenceOfPnt.hxx>
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