#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_STEPCAFControl_ActorWrite.hxx>#include <Standard_Boolean.hxx>#include <TopTools_MapOfShape.hxx>#include <STEPControl_ActorWrite.hxx>#include <Handle_STEPControl_ActorWrite.hxx>#include <Standard_Integer.hxx>#include <Standard_Real.hxx>#include <STEPConstruct_ContextTool.hxx>#include <Transfer_ActorOfFinderProcess.hxx>#include <Handle_Transfer_Finder.hxx>#include <Handle_Transfer_Binder.hxx>#include <Handle_Transfer_FinderProcess.hxx>#include <Handle_StepShape_ShapeDefinitionRepresentation.hxx>#include <Handle_StepGeom_Axis2Placement3d.hxx>#include <Handle_TopTools_HSequenceOfShape.hxx>#include <STEPControl_StepModelType.hxx>#include <Handle_StepShape_NonManifoldSurfaceShapeRepresentation.hxx>Data Structures | |
| class | STEPCAFControl_ActorWrite |
| Extends ActorWrite from STEPControl by analysis of whether shape is assembly (based on information from DECAF) More... | |
1.6.3