#include <Standard.hxx>#include <Standard_Macro.hxx>#include <Handle_StdSelect_ViewerSelector3d.hxx>#include <Handle_V3d_Viewer.hxx>#include <Quantity_NameOfColor.hxx>#include <Handle_Prs3d_Drawer.hxx>#include <StdSelect_TypeOfResult.hxx>#include <Standard_PrimitiveTypes.hxx>#include <TColStd_MapOfInteger.hxx>#include <TCollection_BasicMap.hxx>#include <Handle_SelectBasics_EntityOwner.hxx>#include <Handle_StdSelect_Prs.hxx>#include <Handle_StdSelect_IndexedDataMapNodeOfIndexedDataMapOfOwnerPrs.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_Visual3d_TransientManager.hxx>#include <Handle_V3d_View.hxx>Data Structures | |
| class | StdSelect_BRepHilighter |
| Tool to manage hilight of BRepOwners during the selection process -> Built with a ViewSelector3d. -> Can hilight all the detected elements at the mouse position or just the closest one. How Use It: TheSelector -> SelectPix (Xmouse,YMouse); TheBRepHilighter->Process (); When good choice toto = TheSelector->LastPicked(); More... | |
1.6.3