Transfer_ActorDispatch.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Transfer_ActorDispatch.hxx>
#include <Transfer_TransferDispatch.hxx>
#include <Standard_Macro.hxx>
#include <Interface_CopyTool.hxx>
#include <Handle_Interface_InterfaceModel.hxx>
#include <Handle_Interface_Protocol.hxx>
#include <Handle_Transfer_TransientProcess.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Standard_Transient.hxx>
#include <Handle_Transfer_ActorOfTransientProcess.hxx>
#include <Transfer_ActorOfProcessForTransient.hxx>
#include <Handle_Transfer_Binder.hxx>
#include <Handle_Transfer_ProcessForTransient.hxx>

Data Structures

class  Transfer_ActorDispatch
 This class allows to work with a TransferDispatch, i.e. to
transfer entities from a data set to another one defined by
the same interface norm, with the following features :

  • ActorDispatch itself acts as a default actor, i.e. it copies
    entities with the general service Copy, as CopyTool does
  • it allows to add other actors for specific ways of transfer,
    which may include data modifications, conversions ...
  • and other features from TransferDispatch (such as mapping
    other than one-one)
More...
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Generated on Thu Mar 3 10:41:25 2011 for Open CASCADE Technology by  doxygen 1.6.3