#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_V2d_BackgroundGraphicObject.hxx>#include <Graphic2d_GraphicObject.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <TColStd_IndexedMapOfTransient.hxx>#include <Standard_Integer.hxx>#include <Standard_Macro.hxx>#include <gp_Mat2d.hxx>#include <gp_XY.hxx>#include <gp_TrsfForm.hxx>#include <Standard_Real.hxx>#include <Standard_Storable.hxx>#include <Standard_Boolean.hxx>#include <Standard_PrimitiveTypes.hxx>#include <gp_GTrsf2d.lxx>#include <Handle_TColStd_HSequenceOfInteger.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic2d_View.hxx>#include <Handle_Graphic2d_Primitive.hxx>#include <Quantity_Length.hxx>#include <Handle_Graphic2d_Drawer.hxx>#include <Graphic2d_PickMode.hxx>Data Structures | |
| class | V2d_BackgroundGraphicObject |
| Creates a 2D background graphic object in a view. A graphic object is a primitives manager which drawn before all the others graphic objects More... | |
1.6.3