#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_V3d_View.hxx>#include <V3d_TypeOfView.hxx>#include <V3d_ViewerPointer.hxx>#include <V3d_ListOfTransient.hxx>#include <Handle_Visual3d_View.hxx>#include <Standard_Macro.hxx>#include <Standard_ShortReal.hxx>#include <Standard_Real.hxx>#include <Standard_PrimitiveTypes.hxx>#include <Handle_TColStd_HArray2OfReal.hxx>#include <Standard_Boolean.hxx>#include <Graphic3d_Vertex.hxx>#include <TColStd_SequenceOfAddress.hxx>#include <Handle_Graphic3d_TextureEnv.hxx>#include <Handle_Visual3d_ClipPlane.hxx>#include <Handle_Visual3d_Light.hxx>#include <Handle_Visual3d_HSetOfClipPlane.hxx>#include <Standard_Integer.hxx>#include <Handle_Visual3d_HSetOfLight.hxx>#include <Aspect_Background.hxx>#include <Aspect_GradientBackground.hxx>#include <Graphic3d_Vector.hxx>#include <Handle_Aspect_Window.hxx>#include <Handle_Graphic3d_Plotter.hxx>#include <TColStd_ListIteratorOfListOfTransient.hxx>#include <Handle_Aspect_Grid.hxx>#include <gp_Ax3.hxx>#include <Handle_V3d_LayerMgr.hxx>#include <TColStd_Array2OfReal.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Handle_Graphic3d_Group.hxx>#include <Viewer_View.hxx>#include <Handle_V3d_Viewer.hxx>#include <Handle_Visual3d_ViewManager.hxx>#include <V3d_TypeOfOrientation.hxx>#include <V3d_TypeOfVisualization.hxx>#include <V3d_TypeOfShadingModel.hxx>#include <V3d_TypeOfSurfaceDetail.hxx>#include <Quantity_PlaneAngle.hxx>#include <Handle_V3d_OrthographicView.hxx>#include <Handle_V3d_PerspectiveView.hxx>#include <Handle_V3d_Light.hxx>#include <Quantity_Length.hxx>#include <Handle_V3d_RectangularGrid.hxx>#include <Handle_V3d_CircularGrid.hxx>#include <Aspect_GridType.hxx>#include <Handle_Graphic3d_AspectMarker3d.hxx>#include <Viewer_Viewer.hxx>#include <V3d.hxx>#include <Handle_Aspect_GraphicDevice.hxx>#include <Standard_ExtString.hxx>#include <Standard_CString.hxx>#include <Quantity_NameOfColor.hxx>#include <V3d_TypeOfUpdate.hxx>#include <Quantity_TypeOfColor.hxx>#include <Quantity_Parameter.hxx>#include <Aspect_GradientFillMethod.hxx>#include <Handle_V3d_Plane.hxx>#include <Aspect_GridDrawMode.hxx>#include <Aspect_RenderingContext.hxx>#include <Aspect_Display.hxx>#include <Aspect_Drawable.hxx>#include <Standard_Address.hxx>#include <Aspect_FillMethod.hxx>#include <V3d_Coordinate.hxx>#include <OSD_FontAspect.hxx>#include <Quantity_Color.hxx>#include <Handle_Aspect_ColorScale.hxx>#include <Quantity_Factor.hxx>#include <Quantity_Coefficient.hxx>#include <Quantity_Ratio.hxx>#include <Handle_PlotMgt_PlotterDriver.hxx>#include <Image_TypeOfImage.hxx>#include <Aspect_FormatOfSheetPaper.hxx>#include <Aspect_Handle.hxx>#include <Handle_Image_PixMap.hxx>Data Structures | |
| class | V3d_View |
| Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing et Conversions) . Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes. More... | |
1.6.3