Visual3d_TypeOfLightSource.hxx File Reference

#include <Standard_PrimitiveTypes.hxx>

Enumerations

enum  Visual3d_TypeOfLightSource { Visual3d_TOLS_AMBIENT, Visual3d_TOLS_DIRECTIONAL, Visual3d_TOLS_POSITIONAL, Visual3d_TOLS_SPOT }
 

The answer of the method AcceptDisplay
AcceptDisplay means is it possible to display the
specified structure in the specified view ?
TOA_YES yes
TOA_NO no
TOA_COMPUTE yes but we have to compute the representation

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Enumeration Type Documentation

Enumerator:
Visual3d_TOLS_AMBIENT 
Visual3d_TOLS_DIRECTIONAL 
Visual3d_TOLS_POSITIONAL 
Visual3d_TOLS_SPOT 
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