VrmlConverter_Projector.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_VrmlConverter_Projector.hxx>
#include <HLRAlgo_Projector.hxx>
#include <Vrml_PerspectiveCamera.hxx>
#include <Standard_Macro.hxx>
#include <gp_Vec.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_Boolean.hxx>
#include <Quantity_Color.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <gp_Trsf.hxx>
#include <MMgt_TShared.hxx>
#include <Quantity_Length.hxx>

Data Structures

class  VrmlConverter_Projector
 defines projector and calculates properties of cameras and lights from Vrml
( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight
and MatrixTransform ) to display all scene shapes with arbitrary locations
for requested the Projection Vector, High Point Direction and the Focus
and adds them ( method Add ) to anOSream.
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