#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_VrmlConverter_Projector.hxx>#include <HLRAlgo_Projector.hxx>#include <Vrml_PerspectiveCamera.hxx>#include <Standard_Macro.hxx>#include <gp_Vec.hxx>#include <Standard_Real.hxx>#include <Standard_OStream.hxx>#include <Vrml_SFRotation.hxx>#include <Standard_Boolean.hxx>#include <Quantity_Color.hxx>#include <Standard_PrimitiveTypes.hxx>#include <gp_Trsf.hxx>#include <MMgt_TShared.hxx>#include <Quantity_Length.hxx>Data Structures | |
| class | VrmlConverter_Projector |
| defines projector and calculates properties of cameras and lights from Vrml ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight and MatrixTransform ) to display all scene shapes with arbitrary locations for requested the Projection Vector, High Point Direction and the Focus and adds them ( method Add ) to anOSream. More... | |
1.6.3