Vrml_Cylinder.hxx File Reference

#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Vrml_CylinderParts.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Cylinder
 defines a Cylinder node of VRML specifying geometry shapes.
This node represents a simple capped cylinder centred around the y-axis.
By default , the cylinder is centred at (0,0,0)
and has size of -1 to +1 in the all three dimensions.
The cylinder has three parts:
the sides, the top (y=+1) and the bottom (y=-1)
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