Vrml_Texture2.hxx File Reference

#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Vrml_SFImage.hxx>
#include <Vrml_Texture2Wrap.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Texture2
 defines a Texture2 node of VRML specifying properties of geometry
and its appearance.
This property node defines a texture map and parameters for that map
The texture can be read from the URL specified by the filename field.
To turn off texturing, set the filename field to an empty string ("").
Textures can alsobe specified inline by setting the image field
to contain the texture data.
By default :
myFilename ("")
myImage (0 0 0)
myWrapS (Vrml_REPEAT)
myWrapT (Vrml_REPEAT)
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