BRepMesh_FastDiscretFace Class Reference
Algorithm to mesh a face with respect of the
frontier the deflection and by option the shared
components.
#include <BRepMesh_FastDiscretFace.hxx>
Public Member Functions |
| | BRepMesh_FastDiscretFace (const Standard_Real angle, const Standard_Boolean withShare=Standard_True, const Standard_Boolean inshape=Standard_False, const Standard_Boolean shapetrigu=Standard_False) |
| void | Add (const TopoDS_Face &face, const Handle< BRepMesh_FaceAttribute > &attrib, const TopTools_DataMapOfShapeReal &mapdefle) |
| Standard_Boolean | Update (const TopoDS_Edge &Edge, const TopoDS_Face &Face, const Handle< Geom2d_Curve > &C, const Standard_Real defedge, const Standard_Real first, const Standard_Real last) |
| Standard_Real | Control (const Handle< BRepAdaptor_HSurface > &caro, const Standard_Real defface, BRepMesh_ListOfVertex &inter, TColStd_ListOfInteger &badTri, TColStd_ListOfInteger &nulTri, BRepMesh_Delaun &trigu, const Standard_Boolean isfirst) |
| gp_XY | FindUV (const TopoDS_Vertex &V, const gp_Pnt2d &XY, const Standard_Integer ip, const Handle< BRepAdaptor_HSurface > &S, const Standard_Real mindist) |
| const BRepMesh_Triangle & | Triangle (const Standard_Integer Index) const |
| | Gives the triangle of <Index>.
|
| const BRepMesh_Edge & | Edge (const Standard_Integer Index) const |
| | Gives the edge of index <Index>.
|
| const BRepMesh_Vertex & | Vertex (const Standard_Integer Index) const |
| | Gives the vertex of <Index>.
|
| const gp_Pnt & | Pnt (const Standard_Integer Index) const |
| | Gives the location3d of the vertex of <Index>.
|
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: