Graphic3d_SequenceOfStructure Class Reference

#include <Graphic3d_SequenceOfStructure.hxx>

Inheritance diagram for Graphic3d_SequenceOfStructure:
Inheritance graph
[legend]

Public Member Functions

void * operator new (size_t, void *anAddress)
void * operator new (size_t size)
void operator delete (void *anAddress)
 Graphic3d_SequenceOfStructure ()
void Clear ()
 ~Graphic3d_SequenceOfStructure ()
const
Graphic3d_SequenceOfStructure
Assign (const Graphic3d_SequenceOfStructure &Other)
const
Graphic3d_SequenceOfStructure
operator= (const Graphic3d_SequenceOfStructure &Other)
void Append (const Handle< Graphic3d_Structure > &T)
void Append (Graphic3d_SequenceOfStructure &S)
void Prepend (const Handle< Graphic3d_Structure > &T)
void Prepend (Graphic3d_SequenceOfStructure &S)
void InsertBefore (const Standard_Integer Index, const Handle< Graphic3d_Structure > &T)
void InsertBefore (const Standard_Integer Index, Graphic3d_SequenceOfStructure &S)
void InsertAfter (const Standard_Integer Index, const Handle< Graphic3d_Structure > &T)
void InsertAfter (const Standard_Integer Index, Graphic3d_SequenceOfStructure &S)
const Handle_Graphic3d_Structure & First () const
const Handle_Graphic3d_Structure & Last () const
void Split (const Standard_Integer Index, Graphic3d_SequenceOfStructure &Sub)
const Handle_Graphic3d_Structure & Value (const Standard_Integer Index) const
const Handle_Graphic3d_Structure & operator() (const Standard_Integer Index) const
void SetValue (const Standard_Integer Index, const Handle< Graphic3d_Structure > &I)
Handle_Graphic3d_Structure & ChangeValue (const Standard_Integer Index)
Handle_Graphic3d_Structure & operator() (const Standard_Integer Index)
void Remove (const Standard_Integer Index)
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex)

Constructor & Destructor Documentation

Graphic3d_SequenceOfStructure::Graphic3d_SequenceOfStructure (  ) 
Graphic3d_SequenceOfStructure::~Graphic3d_SequenceOfStructure (  )  [inline]

Member Function Documentation

void Graphic3d_SequenceOfStructure::Append ( Graphic3d_SequenceOfStructure S  ) 
void Graphic3d_SequenceOfStructure::Append ( const Handle< Graphic3d_Structure > &  T  ) 
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::Assign ( const Graphic3d_SequenceOfStructure Other  ) 
Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::ChangeValue ( const Standard_Integer  Index  ) 
void Graphic3d_SequenceOfStructure::Clear (  ) 
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::First (  )  const
void Graphic3d_SequenceOfStructure::InsertAfter ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure S 
)
void Graphic3d_SequenceOfStructure::InsertAfter ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  T 
)
void Graphic3d_SequenceOfStructure::InsertBefore ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure S 
)
void Graphic3d_SequenceOfStructure::InsertBefore ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  T 
)
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::Last (  )  const
void Graphic3d_SequenceOfStructure::operator delete ( void *  anAddress  )  [inline]

Reimplemented from TCollection_BaseSequence.

void* Graphic3d_SequenceOfStructure::operator new ( size_t  size  )  [inline]

Reimplemented from TCollection_BaseSequence.

void* Graphic3d_SequenceOfStructure::operator new ( size_t  ,
void *  anAddress 
) [inline]

Reimplemented from TCollection_BaseSequence.

Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::operator() ( const Standard_Integer  Index  )  [inline]
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::operator() ( const Standard_Integer  Index  )  const [inline]
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::operator= ( const Graphic3d_SequenceOfStructure Other  )  [inline]
void Graphic3d_SequenceOfStructure::Prepend ( Graphic3d_SequenceOfStructure S  ) 
void Graphic3d_SequenceOfStructure::Prepend ( const Handle< Graphic3d_Structure > &  T  ) 
void Graphic3d_SequenceOfStructure::Remove ( const Standard_Integer  FromIndex,
const Standard_Integer  ToIndex 
)
void Graphic3d_SequenceOfStructure::Remove ( const Standard_Integer  Index  ) 
void Graphic3d_SequenceOfStructure::SetValue ( const Standard_Integer  Index,
const Handle< Graphic3d_Structure > &  I 
)
void Graphic3d_SequenceOfStructure::Split ( const Standard_Integer  Index,
Graphic3d_SequenceOfStructure Sub 
)
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::Value ( const Standard_Integer  Index  )  const

The documentation for this class was generated from the following file:
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Generated on Thu Mar 3 10:56:15 2011 for Open CASCADE Technology by  doxygen 1.6.3