Poly_CoherentTriangulation Class Reference
#include <Poly_CoherentTriangulation.hxx>
Data Structures |
| class | IteratorOfLink |
| class | IteratorOfNode |
| class | IteratorOfTriangle |
| struct | TwoIntegers |
| | Couple of integer indices (used in RemoveDegenerated()). More...
|
Public Member Functions |
| | Poly_CoherentTriangulation (const Handle_NCollection_BaseAllocator &theAlloc=0L) |
| | Poly_CoherentTriangulation (const Handle_Poly_Triangulation &theTriangulation, const Handle_NCollection_BaseAllocator &theAlloc=0L) |
| virtual | ~Poly_CoherentTriangulation () |
| Handle_Poly_Triangulation | GetTriangulation () const |
| Standard_Boolean | RemoveDegenerated (const Standard_Real theTol, NCollection_List< TwoIntegers > *pLstRemovedNode=0L) |
| Standard_Boolean | GetFreeNodes (NCollection_List< Standard_Integer > &lstNodes) const |
| Standard_Integer | MaxNode () const |
| Standard_Integer | MaxTriangle () const |
| void | SetDeflection (const Standard_Real theDefl) |
| Standard_Real | Deflection () const |
| Standard_Integer | SetNode (const gp_XYZ &thePnt, const Standard_Integer iN=-1) |
| const Poly_CoherentNode & | Node (const Standard_Integer i) const |
| Poly_CoherentNode & | ChangeNode (const Standard_Integer i) |
| Standard_Integer | NNodes () const |
| const Poly_CoherentTriangle & | Triangle (const Standard_Integer i) const |
| Standard_Integer | NTriangles () const |
| Standard_Integer | NLinks () const |
| Standard_Boolean | RemoveTriangle (Poly_CoherentTriangle &theTr) |
| void | RemoveLink (Poly_CoherentLink &theLink) |
| Poly_CoherentTriangle * | AddTriangle (const Standard_Integer iNode0, const Standard_Integer iNode1, const Standard_Integer iNode2) |
| Standard_Boolean | ReplaceNodes (Poly_CoherentTriangle &theTriangle, const Standard_Integer iNode0, const Standard_Integer iNode1, const Standard_Integer iNode2) |
| Poly_CoherentLink * | AddLink (const Poly_CoherentTriangle &theTri, const Standard_Integer theConn) |
| Standard_Boolean | FindTriangle (const Poly_CoherentLink &theLink, const Poly_CoherentTriangle *pTri[2]) const |
| Standard_Integer | ComputeLinks () |
| void | ClearLinks () |
const
Handle_NCollection_BaseAllocator & | Allocator () const |
| Handle_Poly_CoherentTriangulation | Clone (const Handle_NCollection_BaseAllocator &theAlloc) const |
| void | Dump (Standard_OStream &) const |
Protected Attributes |
NCollection_Vector
< Poly_CoherentTriangle > | myTriangles |
NCollection_Vector
< Poly_CoherentNode > | myNodes |
NCollection_Vector
< Poly_CoherentLink > | myLinks |
| Handle_NCollection_BaseAllocator | myAlloc |
| Standard_Real | myDeflection |
Detailed Description
Triangulation structure that allows to:
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Store the connectivity of each triangle with up to 3 neighbouring ones and with the corresponding 3rd nodes on them,
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Store the connectivity of each node with all triangles that share this node
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Add nodes and triangles to the structure,
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Find all triangles sharing a single or a couple of nodes
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Remove triangles from structure
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Optionally create Links between pairs of nodes according to the current triangulation.
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Convert from/to Poly_Triangulation structure.
This class is useful for algorithms that need to analyse and/or edit a triangulated mesh -- for example for mesh refining. The connectivity model follows the idea that all Triangles in a mesh should have coherent orientation like on a surface of a solid body. Connections between more than 2 triangles are not suppoorted.
The data types used in this structure are:
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Poly_CoherentNode: Inherits go_XYZ therefore provides the full public API of gp_XYZ. Contains references to all incident triangles. You can add new nodes but you cannot remove existing ones. However each node that has no referenced triangle is considered as "free" (use the method IsFreeNode() to check this). Free nodes are not available to further processing, particularly they are not exported in Poly_Triangulation.
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Poly_CoherentTriangle: Main data type. Refers three Nodes, three connected Triangles, three opposite (connected) Nodes and three Links. If there is boundary then 1, 2 or 3 references to Triangles/connected Nodes/Links are assigned to NULL (for pointers) or -1 (for integer node index).
You can find a triangle by one node using its triangle iterator or by two nodes - creating a temporary Poly_CoherentLink and calling the method FindTriangle().
Triangles can be removed but they are never deleted from the containing array. Removed triangles have all nodes equal to -1. You can use the method IsEmpty() to check that.
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Poly_CoherentLink: Auxiliary data type. Normally the array of Links is empty, because for many algorithms it is sufficient to define only Triangles. You can explicitly create the Links at least once, calling the method ComputeLinks(). Each Link is oriented couple of Poly_CoherentNode (directed to the ascending Node index). It refers two connected triangulated Nodes - on the left and on the right, therefore a Poly_CoherentLink instance refers the full set of nodes that constitute a couple of connected Triangles. A boundary Link has either the first (left) or the second (right) connected node index equal to -1.
When the array of Links is created, all subsequent calls to AddTriangle and RemoveTriangle try to preserve the connectivity Triangle-Link in addition to the connectivity Triangle-Triangle. Particularly, new Links are created by method AddTriangle() and existing ones are removed by method RemoveTriangle(), in each case whenever necessary.
Similarly to Poly_CoherentTriangle, a Link can be removed but not destroyed separately from others. Removed Link can be recogniosed using the method IsEmpty(). To destroy all Links, call the method ClearLinks(), this method also nullifies Link references in all Triangles. All objects (except for free Nodes and empty Triangles and Links) can be visited by the corresponding Iterator. Direct access is provided only for Nodes (needed to resolve Node indexed commonly used as reference). Triangles and Links can be retrieved by their index only internally, the public API provides only references or pointers to C++ objects. If you need a direct access to Triangles and Links, you can subclass Poly_CoherentTriangulation and use the protected API for your needs.
Memory management: All data objects are stored in NCollection_Vector containers that prove to be efficient for the performance. In addition references to triangles are stored in ring lists, with an instance of such list per Poly_CoherentNode. These lists are allocated in a memory allocator that is provided in the constructor of Poly_CoherentTriangulation. By default the standard OCCT allocator (aka NCollection_BaseAllocator) is used. But if you need to increase the performance you can use NCollection_IncAllocator instead.
Constructor & Destructor Documentation
| Poly_CoherentTriangulation::Poly_CoherentTriangulation |
( |
const Handle_NCollection_BaseAllocator & |
theAlloc = 0L |
) |
|
| Poly_CoherentTriangulation::Poly_CoherentTriangulation |
( |
const Handle_Poly_Triangulation & |
theTriangulation, |
|
|
const Handle_NCollection_BaseAllocator & |
theAlloc = 0L | |
|
) |
| | |
Constructor. It does not create Links, you should call ComputeLinks following this constructor if you need these links.
| virtual Poly_CoherentTriangulation::~Poly_CoherentTriangulation |
( |
|
) |
[virtual] |
Member Function Documentation
Add a single link to triangulation, based on a triangle and its side index. This method does not check for coincidence with already present links.
- Parameters:
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| theTri | Triangle that contains the link to be added. |
| theConn | Index of the side (i.e., 0, 1 0r 2) defining the added link. |
Add a triangle to the triangulation.
- Returns:
- Pointer to the added triangle instance or NULL if an error occurred.
| const Handle_NCollection_BaseAllocator& Poly_CoherentTriangulation::Allocator |
( |
|
) |
const [inline] |
Query the allocator of elements, this allocator can be used for other objects
Get the node at the given index 'i'.
| void Poly_CoherentTriangulation::ClearLinks |
( |
|
) |
|
Clear all Links data from the Triangulation data.
| Handle_Poly_CoherentTriangulation Poly_CoherentTriangulation::Clone |
( |
const Handle_NCollection_BaseAllocator & |
theAlloc |
) |
const |
Create a copy of this Triangulation, using the given allocator.
(Re)Calculate all links in this Triangulation.
| Standard_Real Poly_CoherentTriangulation::Deflection |
( |
|
) |
const [inline] |
Query the Deflection parameter (default value 0. -- if never initialized)
Find one or two triangles that share the given couple of nodes.
- Parameters:
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| theLink | Link (in fact, just a couple of nodes) on which the triangle is searched. |
| pTri | [out] Array of two pointers to triangle. pTri[0] stores the triangle to the left of the link, while pTri[1] stores the one to the right of the link. |
- Returns:
- True if at least one triangle is found and output as pTri.
Create a list of free nodes. These nodes may appear as a result of any custom mesh decimation or RemoveDegenerated() call. This analysis is necessary if you support additional data structures based on the triangulation (e.g., edges on the surface boundary).
- Parameters:
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| lstNodes | [out] List that receives the indices of free nodes. |
| Handle_Poly_Triangulation Poly_CoherentTriangulation::GetTriangulation |
( |
|
) |
const |
Query the index of the last node in the triangulation
Query the index of the last triangle in the triangulation
Query the total number of active Links.
Query the total number of active nodes (i.e. nodes used by 1 or more triangles)
Get the node at the given index 'i'.
Query the total number of active triangles (i.e. triangles that refer nodes, non-empty ones)
Find and remove degenerated triangles in Triangulation.
- Parameters:
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| theTol | Tolerance for the degeneration case. If any two nodes of a triangle have the distance less than this tolerance, this triangle is considered degenerated and therefore removed by this method. |
| pLstRemovedNode | Optional parameter. If defined, then it will receive the list of arrays where the first number is the index of removed node and the seond - the index of remaining node to which the mesh was reconnected. |
Removal of a single link from the triangulation.
Removal of a single triangle from the triangulation.
Replace nodes in the given triangle.
- Returns:
- True if operation succeeded.
| void Poly_CoherentTriangulation::SetDeflection |
( |
const Standard_Real |
theDefl |
) |
[inline] |
Set the Deflection value as the parameter of the given triangulation.
Initialize a node
- Parameters:
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| thePoint | 3D Coordinates of the node. |
| iN | Index of the node. If negative (default), the node is added to the end of the current array of nodes. |
- Returns:
- Index of the added node.
Get the triangle at the given index 'i'.
Field Documentation
The documentation for this class was generated from the following file: