Vrml_MatrixTransform Class Reference

defines a MatrixTransform node of VRML specifying matrix and transform
properties.
This node defines 3D transformation with a 4 by 4 matrix.
By default :
a11=1 a12=0 a13=0 a14=0
a21=0 a22=1 a23=0 a24=0
a31=0 a32=0 a33=1 a34=0
a41=0 a42=0 a43=0 a44=1
It is written to the file in row-major order as 16 Real numbers
separated by whitespace. For example , matrix expressing a translation
of 7.3 units along the X axis is written as:
1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1

#include <Vrml_MatrixTransform.hxx>

Public Member Functions

void * operator new (size_t, void *anAddress)
void * operator new (size_t size)
void operator delete (void *anAddress)
 Vrml_MatrixTransform ()
 Vrml_MatrixTransform (const gp_Trsf &aMatrix)
void SetMatrix (const gp_Trsf &aMatrix)
gp_Trsf Matrix () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_MatrixTransform::Vrml_MatrixTransform (  ) 
Vrml_MatrixTransform::Vrml_MatrixTransform ( const gp_Trsf aMatrix  ) 

Member Function Documentation

gp_Trsf Vrml_MatrixTransform::Matrix (  )  const
void Vrml_MatrixTransform::operator delete ( void *  anAddress  )  [inline]
void* Vrml_MatrixTransform::operator new ( size_t  size  )  [inline]
void* Vrml_MatrixTransform::operator new ( size_t  ,
void *  anAddress 
) [inline]
Standard_OStream& Vrml_MatrixTransform::Print ( Standard_OStream anOStream  )  const
void Vrml_MatrixTransform::SetMatrix ( const gp_Trsf aMatrix  ) 

The documentation for this class was generated from the following file:
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Generated on Thu Mar 3 11:08:29 2011 for Open CASCADE Technology by  doxygen 1.6.3