Vrml_PerspectiveCamera Class Reference
specifies a PerspectiveCamera node of VRML specifying properties of cameras.
A perspective camera defines a perspective projection from a viewpoint. The viewing
volume for a perspective camera is a truncated right pyramid.
#include <Vrml_PerspectiveCamera.hxx>
Constructor & Destructor Documentation
| Vrml_PerspectiveCamera::Vrml_PerspectiveCamera |
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Member Function Documentation
| void Vrml_PerspectiveCamera::operator delete |
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void * |
anAddress |
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[inline] |
| void* Vrml_PerspectiveCamera::operator new |
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size_t |
size |
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[inline] |
| void* Vrml_PerspectiveCamera::operator new |
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size_t |
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void * |
anAddress | |
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| gp_Vec Vrml_PerspectiveCamera::Position |
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const |
| void Vrml_PerspectiveCamera::SetAngle |
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const Standard_Real |
aHeightAngle |
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| void Vrml_PerspectiveCamera::SetFocalDistance |
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const Standard_Real |
aFocalDistance |
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| void Vrml_PerspectiveCamera::SetOrientation |
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const Vrml_SFRotation & |
aOrientation |
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| void Vrml_PerspectiveCamera::SetPosition |
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const gp_Vec & |
aPosition |
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The documentation for this class was generated from the following file: