Vrml_Texture2Transform Class Reference

defines a Texture2Transform node of VRML specifying properties of geometry
and its appearance.
This node defines a 2D transformation applied to texture coordinates.
This affect the way textures are applied to the surfaces of subsequent
shapes.
Transformation consisits of(in order) a non-uniform scale about an
arbitrary center point, a rotation about that same point, and
a translation. This allows a user to change the size and position of
the textures on the shape.
By default :
myTranslation (0 0)
myRotation (0)
myScaleFactor (1 1)
myCenter (0 0)

#include <Vrml_Texture2Transform.hxx>

Public Member Functions

void * operator new (size_t, void *anAddress)
void * operator new (size_t size)
void operator delete (void *anAddress)
 Vrml_Texture2Transform ()
 Vrml_Texture2Transform (const gp_Vec2d &aTranslation, const Standard_Real aRotation, const gp_Vec2d &aScaleFactor, const gp_Vec2d &aCenter)
void SetTranslation (const gp_Vec2d &aTranslation)
gp_Vec2d Translation () const
void SetRotation (const Standard_Real aRotation)
Standard_Real Rotation () const
void SetScaleFactor (const gp_Vec2d &aScaleFactor)
gp_Vec2d ScaleFactor () const
void SetCenter (const gp_Vec2d &aCenter)
gp_Vec2d Center () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_Texture2Transform::Vrml_Texture2Transform (  ) 
Vrml_Texture2Transform::Vrml_Texture2Transform ( const gp_Vec2d aTranslation,
const Standard_Real  aRotation,
const gp_Vec2d aScaleFactor,
const gp_Vec2d aCenter 
)

Member Function Documentation

gp_Vec2d Vrml_Texture2Transform::Center (  )  const
void Vrml_Texture2Transform::operator delete ( void *  anAddress  )  [inline]
void* Vrml_Texture2Transform::operator new ( size_t  size  )  [inline]
void* Vrml_Texture2Transform::operator new ( size_t  ,
void *  anAddress 
) [inline]
Standard_OStream& Vrml_Texture2Transform::Print ( Standard_OStream anOStream  )  const
Standard_Real Vrml_Texture2Transform::Rotation (  )  const
gp_Vec2d Vrml_Texture2Transform::ScaleFactor (  )  const
void Vrml_Texture2Transform::SetCenter ( const gp_Vec2d aCenter  ) 
void Vrml_Texture2Transform::SetRotation ( const Standard_Real  aRotation  ) 
void Vrml_Texture2Transform::SetScaleFactor ( const gp_Vec2d aScaleFactor  ) 
void Vrml_Texture2Transform::SetTranslation ( const gp_Vec2d aTranslation  ) 
gp_Vec2d Vrml_Texture2Transform::Translation (  )  const

The documentation for this class was generated from the following file:
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Generated on Thu Mar 3 11:08:30 2011 for Open CASCADE Technology by  doxygen 1.6.3