Vrml_Transform Class Reference
defines a Transform of VRML specifying transform
properties.
This node defines a geometric 3D transformation consisting of (in order)
a (possibly) non-uniform scale about an arbitrary point, a rotation about
an arbitrary point and axis and translation.
By default :
myTranslation (0,0,0)
myRotation (0,0,1,0)
myScaleFactor (1,1,1)
myScaleOrientation (0,0,1,0)
myCenter (0,0,0)
#include <Vrml_Transform.hxx>
Constructor & Destructor Documentation
| Vrml_Transform::Vrml_Transform |
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Member Function Documentation
| gp_Vec Vrml_Transform::Center |
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const |
| void Vrml_Transform::operator delete |
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void * |
anAddress |
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[inline] |
| void* Vrml_Transform::operator new |
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size_t |
size |
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[inline] |
| void* Vrml_Transform::operator new |
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size_t |
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void * |
anAddress | |
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| gp_Vec Vrml_Transform::ScaleFactor |
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const |
| void Vrml_Transform::SetCenter |
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const gp_Vec & |
aCenter |
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| void Vrml_Transform::SetScaleFactor |
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const gp_Vec & |
aScaleFactor |
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| void Vrml_Transform::SetScaleOrientation |
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const Vrml_SFRotation & |
aScaleOrientation |
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| void Vrml_Transform::SetTranslation |
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const gp_Vec & |
aTranslation |
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| gp_Vec Vrml_Transform::Translation |
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const |
The documentation for this class was generated from the following file: