gp_Ax1.hxx File Reference

#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <gp_Ax1.lxx>

Data Structures

class  gp_Ax1
 Describes an axis in 3D space.
An axis is defined by:

  • its origin (also referred to as its "Location point"), and
  • its unit vector (referred to as its "Direction" or "main Direction").
    An axis is used:
  • to describe 3D geometric entities (for example, the
    axis of a revolution entity). It serves the same purpose
    as the STEP function "axis placement one axis", or
  • to define geometric transformations (axis of
    symmetry, axis of rotation, and so on).
    For example, this entity can be used to locate a geometric entity
    or to define a symmetry axis.
More...

Functions

const Handle< Standard_Type > & STANDARD_TYPE (gp_Ax1)

Function Documentation

const Handle< Standard_Type >& STANDARD_TYPE ( gp_Ax1   ) 
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Generated on Thu Mar 3 10:39:50 2011 for Open CASCADE Technology by  doxygen 1.6.3