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CALL_DEF_VIEW Struct Reference
#include <InterfaceGraphic_Visual3d.hxx>
Data Fields
int
WsId
int
ViewId
void *
ptrView
int
IsDeleted
int
IsOpen
int
Active
CALL_DEF_VIEWORIENTATION
Orientation
CALL_DEF_VIEWMAPPING
Mapping
CALL_DEF_VIEWORIENTATION
OrientationReset
CALL_DEF_VIEWMAPPING
MappingReset
CALL_DEF_VIEWCONTEXT
Context
CALL_DEF_WINDOW
DefWindow
CALL_DEF_BITMAP
DefBitmap
void *
ptrUnderLayer
void *
ptrOverLayer
int
IsDegenerates
int
IsDegeneratesPrev
int
Backfacing
void *
ptrFBO
Field Documentation
int
CALL_DEF_VIEW::Active
int
CALL_DEF_VIEW::Backfacing
CALL_DEF_VIEWCONTEXT
CALL_DEF_VIEW::Context
CALL_DEF_BITMAP
CALL_DEF_VIEW::DefBitmap
CALL_DEF_WINDOW
CALL_DEF_VIEW::DefWindow
int
CALL_DEF_VIEW::IsDegenerates
int
CALL_DEF_VIEW::IsDegeneratesPrev
int
CALL_DEF_VIEW::IsDeleted
int
CALL_DEF_VIEW::IsOpen
CALL_DEF_VIEWMAPPING
CALL_DEF_VIEW::Mapping
CALL_DEF_VIEWMAPPING
CALL_DEF_VIEW::MappingReset
CALL_DEF_VIEWORIENTATION
CALL_DEF_VIEW::Orientation
CALL_DEF_VIEWORIENTATION
CALL_DEF_VIEW::OrientationReset
void*
CALL_DEF_VIEW::ptrFBO
void*
CALL_DEF_VIEW::ptrOverLayer
void*
CALL_DEF_VIEW::ptrUnderLayer
void*
CALL_DEF_VIEW::ptrView
int
CALL_DEF_VIEW::ViewId
int
CALL_DEF_VIEW::WsId
The documentation for this struct was generated from the following file:
InterfaceGraphic_Visual3d.hxx
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