osg::BarrierOperation Struct Reference
BarrierOperation allows one to synchronize multiple GraphicsThreads with each other.
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List of all members.
Detailed Description
BarrierOperation allows one to synchronize multiple GraphicsThreads with each other.
Member Enumeration Documentation
- Enumerator:
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| NO_OPERATION |
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| GL_FLUSH |
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| GL_FINISH |
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Constructor & Destructor Documentation
| osg::BarrierOperation::BarrierOperation |
( |
int |
numThreads, |
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PreBlockOp |
op = NO_OPERATION, |
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bool |
keep = true | |
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) |
| | [inline] |
Member Function Documentation
| virtual void osg::BarrierOperation::operator() |
( |
Object * |
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) |
[virtual] |
| virtual void osg::BarrierOperation::release |
( |
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) |
[virtual] |
if this operation is a barrier then release it.
Reimplemented from osg::Operation.
Member Data Documentation
The documentation for this struct was generated from the following file: