| typedef std::map< std::string, PolytopeGeometry > osgShadow::DebugShadowMap::ViewData::PolytopeGeometryMap |
| static osg::Vec3d osgShadow::DebugShadowMap::ViewData::computeShadowTexelToPixelError | ( | const osg::Matrix & | mvpwView, | |
| const osg::Matrix & | mvpwShadow, | |||
| const osg::Vec3d & | vWorld, | |||
| const osg::Vec3d & | vDelta = osg::Vec3d(0.01, 0.01, 0.01) | |||
| ) | [static] |
| virtual void osgShadow::DebugShadowMap::ViewData::createDebugHUD | ( | void | ) | [virtual] |
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.
| virtual void osgShadow::DebugShadowMap::ViewData::cull | ( | ) | [virtual] |
Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view.
Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.
Reimplemented in osgShadow::StandardShadowMap::ViewData.
| virtual void osgShadow::DebugShadowMap::ViewData::cullDebugGeometry | ( | ) | [virtual] |
| bool osgShadow::DebugShadowMap::ViewData::DebugBoundingBox | ( | const osg::BoundingBox & | bb, | |
| const char * | name = "" | |||
| ) |
| bool osgShadow::DebugShadowMap::ViewData::DebugMatrix | ( | const osg::Matrix & | m, | |
| const char * | name = "" | |||
| ) |
| bool osgShadow::DebugShadowMap::ViewData::DebugPolytope | ( | const osg::Polytope & | p, | |
| const char * | name = "" | |||
| ) |
| static void osgShadow::DebugShadowMap::ViewData::displayShadowTexelToPixelErrors | ( | const osg::Camera * | viewCam, | |
| const osg::Camera * | shadowCam, | |||
| const ConvexPolyhedron * | hull | |||
| ) | [static] |
| bool osgShadow::DebugShadowMap::ViewData::getDebugDraw | ( | ) | [inline] |
| virtual void osgShadow::DebugShadowMap::ViewData::init | ( | ThisClass * | st, | |
| osgUtil::CullVisitor * | cv | |||
| ) | [virtual] |
| void osgShadow::DebugShadowMap::ViewData::setDebugPolytope | ( | const char * | name, | |
| const ConvexPolyhedron & | polytope = *(ConvexPolyhedron *)(NULL), |
|||
| osg::Vec4 | colorOutline = osg::Vec4(0, 0, 0, 0), |
|||
| osg::Vec4 | colorInside = osg::Vec4(0, 0, 0, 0) | |||
| ) |
| virtual void osgShadow::DebugShadowMap::ViewData::updateDebugGeometry | ( | const osg::Camera * | screenCam, | |
| const osg::Camera * | shadowCam | |||
| ) | [virtual] |
| std::map< std::string, osg::BoundingBox > osgShadow::DebugShadowMap::ViewData::_boundingBoxMap |
Camera used to render ShadowMap - initialized by derived classes.
But it has to be defined now since DebugShadowMap::ViewData methods use it
Coloring Shader used to present shadow depth map contents.
| std::map< std::string, osg::Matrix > osgShadow::DebugShadowMap::ViewData::_matrixMap |
| std::map< std::string, osg::Polytope > osgShadow::DebugShadowMap::ViewData::_polytopeMap |
Texture used as ShadowMap - initialized by derived classes.
But it has to be defined now since DebugShadowMap::ViewData methods use it
| Generated at Sat May 14 08:21:21 2011 for the OpenSceneGraph by doxygen 1.5.9. |