#include <osg/MixinVector>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec4d>#include <osg/Vec4ub>#include <osg/Vec2s>#include <osg/Vec3s>#include <osg/Vec4s>#include <osg/Vec2b>#include <osg/Vec3b>#include <osg/Vec4b>#include <osg/BufferObject>#include <osg/Object>#include <osg/GL>Classes | |
| class | osg::Array |
| class | osg::TemplateArray< T, ARRAYTYPE, DataSize, DataType > |
| class | osg::IndexArray |
| class | osg::TemplateIndexArray< T, ARRAYTYPE, DataSize, DataType > |
| class | osg::ArrayVisitor |
| class | osg::ConstArrayVisitor |
| class | osg::ValueVisitor |
| class | osg::ConstValueVisitor |
Namespaces | |
| namespace | osg |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Defines | |
| #define | OSG_ARRAY 1 |
Typedefs | |
| typedef TemplateIndexArray < GLbyte, Array::ByteArrayType, 1, GL_BYTE > | osg::ByteArray |
| typedef TemplateIndexArray < GLshort, Array::ShortArrayType, 1, GL_SHORT > | osg::ShortArray |
| typedef TemplateIndexArray < GLint, Array::IntArrayType, 1, GL_INT > | osg::IntArray |
| typedef TemplateIndexArray < GLubyte, Array::UByteArrayType, 1, GL_UNSIGNED_BYTE > | osg::UByteArray |
| typedef TemplateIndexArray < GLushort, Array::UShortArrayType, 1, GL_UNSIGNED_SHORT > | osg::UShortArray |
| typedef TemplateIndexArray < GLuint, Array::UIntArrayType, 1, GL_UNSIGNED_INT > | osg::UIntArray |
| typedef TemplateArray< GLfloat, Array::FloatArrayType, 1, GL_FLOAT > | osg::FloatArray |
| typedef TemplateArray< Vec2, Array::Vec2ArrayType, 2, GL_FLOAT > | osg::Vec2Array |
| typedef TemplateArray< Vec3, Array::Vec3ArrayType, 3, GL_FLOAT > | osg::Vec3Array |
| typedef TemplateArray< Vec4, Array::Vec4ArrayType, 4, GL_FLOAT > | osg::Vec4Array |
| typedef TemplateArray< Vec4ub, Array::Vec4ubArrayType, 4, GL_UNSIGNED_BYTE > | osg::Vec4ubArray |
| typedef TemplateArray< Vec2s, Array::Vec2sArrayType, 2, GL_SHORT > | osg::Vec2sArray |
| typedef TemplateArray< Vec3s, Array::Vec3sArrayType, 3, GL_SHORT > | osg::Vec3sArray |
| typedef TemplateArray< Vec4s, Array::Vec4sArrayType, 4, GL_SHORT > | osg::Vec4sArray |
| typedef TemplateArray< Vec2b, Array::Vec2bArrayType, 2, GL_BYTE > | osg::Vec2bArray |
| typedef TemplateArray< Vec3b, Array::Vec3bArrayType, 3, GL_BYTE > | osg::Vec3bArray |
| typedef TemplateArray< Vec4b, Array::Vec4bArrayType, 4, GL_BYTE > | osg::Vec4bArray |
| typedef TemplateArray < GLdouble, Array::DoubleArrayType, 1, GL_DOUBLE > | osg::DoubleArray |
| typedef TemplateArray< Vec2d, Array::Vec2dArrayType, 2, GL_DOUBLE > | osg::Vec2dArray |
| typedef TemplateArray< Vec3d, Array::Vec3dArrayType, 3, GL_DOUBLE > | osg::Vec3dArray |
| typedef TemplateArray< Vec4d, Array::Vec4dArrayType, 4, GL_DOUBLE > | osg::Vec4dArray |
| #define OSG_ARRAY 1 |
| Generated at Sat May 14 08:21:07 2011 for the OpenSceneGraph by doxygen 1.5.9. |