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Classes |
| class | osgSim::OverlayNode |
| | OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More...
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| struct | osgSim::OverlayNode::OverlayData |
Namespaces |
| namespace | osgSim |
| | The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.
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Defines |
| #define | OSGSIM_OVERLAYNODE 1 |