Package: cyphesis Version: 1547533755.7b839b69c Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 4522 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./arm64/cyphesis_1547533755.7b839b69c_arm64.deb Size: 1120920 MD5sum: 2aaadc6650cd102c5e926426440c84d0 SHA1: bb9a83ce971c67ee5b1fa90f7bc59ceff1076c4f SHA256: 844f0dac36db92f1de40895ea491e666910dde7a9763e044cb715ef4455a8b9f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4734 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1547533755.7b839b69c_amd64.deb Size: 1240496 MD5sum: e52ec523fa1ab8916fba2b7b7ee3faa7 SHA1: 1a0c8792e8ae7fac98ede536f9040495825cc9c6 SHA256: 79a4a8dd999d974cdd54058e9b610e093f25b4d29ba14aca8c679d65a715f0cc Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4777 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1547533755.7b839b69c_i386.deb Size: 1320568 MD5sum: b735a0569df004c2d3b83f788dfdc8f6 SHA1: 2383b37bade9bd27b1a160b8ffa6cedecbf25840 SHA256: e194e51ab3e621e4659c45c3f707600272a05a9fd39b0b610d3a46544d0081af Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 7139 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./arm64/cyphesis-clients_1547533755.7b839b69c_arm64.deb Size: 1260122 MD5sum: 6611b6ea20667b9da5473094daacb643 SHA1: 7fda5e6096ee95169d4f86ba989e959742dff674 SHA256: 45996f451681e39ff944593a27ec03d1ff3b69f56b7037a9f9b617ca00902f16 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7460 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1547533755.7b839b69c_amd64.deb Size: 1383448 MD5sum: f9abebc76cd5e0d8da913dec7d0a96c9 SHA1: e2362d1ee888a42885787bd6c3e3fade0a807b60 SHA256: 99e177fc78a9ac9571a8bad6cea2102be27535a557adfd517f8b514bb260f9ea Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7431 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1547533755.7b839b69c_i386.deb Size: 1420040 MD5sum: 3f9b1968a01724ccc6fc25c347783cb6 SHA1: a0556fe653dcb9c81e20faff6f28241b5bb7aaeb SHA256: 8bfd09753defa2df7c1ad5aaf0eda0b8bded90ad02dcfb419f97e543eff76f6f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 38266 Depends: cyphesis-clients (= 1547533755.7b839b69c) Filename: ./arm64/cyphesis-clients-dbgsym_1547533755.7b839b69c_arm64.deb Size: 37011838 MD5sum: c508342ffe831dbf95b68eeedb39eb10 SHA1: 62b34c5719d5d2b9b6e011f26db1155652ea3bba SHA256: 601d7ec733a40cb29f1efc84b0cd30131d786378e33a5e1eade92a9d509d5ca1 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 05e55a02b1e3a5b42c1f6e98efcf8bba983dbee0 37025b5988168e10601b2d7e2acea1fbfa67567d b372169784913ebefa30cd4907a32aa231b95b33 b5ed1b379c4766e1e72a8eb060ec87e8baea490b c9e1bab21c897851394d4d315f016c7a7de739d4 e1e6d7ea27660e6b3a3cfee14bc24eeecfd8e428 ec072617b20933aeee57f2d6ad810f8617610f92 f10a01a6c13362cbfb513f11d1e9e330590f6585 f2efa112291dde408abe7054b1eaa3da99fbab44 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 38025 Depends: cyphesis-clients (= 1547533755.7b839b69c) Filename: ./amd64/cyphesis-clients-dbgsym_1547533755.7b839b69c_amd64.deb Size: 37040820 MD5sum: fb3d88b6d2334c2ce56282d472d4094f SHA1: b512d1923e71d4c9be44ae59a9ebb5bda44e9006 SHA256: 109535e977a6dc3b89cccdf7e01cf356ea29d2019b5da7d45e3e3c0e065253d1 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 071711eb8d0c07abe0de1b8f2701e5c0646fe4de 07958bac812f199df500ef9f206429235f50ac16 1fa4a8db81edd02d465093a812d8843e2c0b3b84 22f272166eceef07bdb6afe6b06315790cbcf1d6 2c341cddbe8134b4f252fe510b958c336fff7b61 32bf2a64f4953c11199306058fcfeae77570da67 548cffb8c24b75b2e03ea4b3612561dd6d10ebcd 564fe30244bcb9d63737f72f9d4dd33d60efbf47 d3cb37351fd62789b82413ae949e998eb8297cad Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 36689 Depends: cyphesis-clients (= 1547533755.7b839b69c) Filename: ./i386/cyphesis-clients-dbgsym_1547533755.7b839b69c_i386.deb Size: 35888492 MD5sum: 51ff334ad9b9c13e1ac10d36530d3ea9 SHA1: b1f72469f8d992f91f5daa48e580ead1661ce31a SHA256: de3eb26f22a7a52a0e7cd2effbdaf333b1f3b0e20edcdc0bd5075b5a652d18a2 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 122320b8917250d94a2a03813a7d0351281d1d62 146e5f0de944eefeb463a6997b3940f11e14f071 708889b45346b2ca183c3a0a32e5e226cd8340dc a3f582330dce358618e0edc91c6211345524fee1 afcf591c626bcbf3353437733be575462bc4fba3 c39b1c7580eaf1dc79212d9ac856418769d1e1cd d7b82edf31c07a480ba3f001d13c1e7beff546ad dd7b35661e0cd9163f56d6889c2cb24fb85c385f ec479ade97c40fba8d9ddf4e731f2d28f7b671e7 Package: cyphesis-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 26707 Depends: cyphesis (= 1547533755.7b839b69c) Filename: ./arm64/cyphesis-dbgsym_1547533755.7b839b69c_arm64.deb Size: 26045550 MD5sum: e1afc669db06506e565db735e5d744be SHA1: 0e2988a8b897461772a04dff8400bfaf9acb43eb SHA256: 5790fac1cd3d261ccbefc0a947fccccdbc0266ef212d73cac06d79b7eaa4ae6a Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: d20c8ef622e50f5263a27e452657e59da3017831 Package: cyphesis-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 26612 Depends: cyphesis (= 1547533755.7b839b69c) Filename: ./amd64/cyphesis-dbgsym_1547533755.7b839b69c_amd64.deb Size: 26119004 MD5sum: 504301329c46da58e543d6c9ccbad55f SHA1: 3ceb6b44f10ae934c8e644ee3d1a54b5f7d2cf98 SHA256: f17940b4e43f02019c4cae9882486e8be158153230de5f64c99cff156416560c Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: 333d47d717765635dfe542394b236f2a7f682c37 Package: cyphesis-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 25713 Depends: cyphesis (= 1547533755.7b839b69c) Filename: ./i386/cyphesis-dbgsym_1547533755.7b839b69c_i386.deb Size: 25329938 MD5sum: 90f6016d2019e3c35e31b02dd11dc0de SHA1: bfb081c9a370b8b432eb4748a2399bcfe1e18c28 SHA256: 82a2bd681d96761e9b03814d1a686f5b13f918ae0086be5b9af21c0f8144d3d2 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: 8c8930a21fa5b19d725092758e079f2d302bed7a Package: cyphesis-deeds Source: cyphesis Version: 1547533755.7b839b69c Architecture: all Maintainer: Erik Ogenvik Installed-Size: 672 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1547533755.7b839b69c_all.deb Size: 55584 MD5sum: a9cb5a45c69dde046dbf16c1411e2ffd SHA1: 520b89a8be6f0032e07198ccbf28a3f314e780cb SHA256: 138fe91bac5a098c5255e6369d7c586b1d03aa2a577657354c0367638502f15f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1546436355.71bb9a07d Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 8945 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libboost-thread1.62.0, libbulletcollision2.83.7, libc6 (>= 2.17), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./arm64/ember_1546436355.71bb9a07d_arm64.deb Size: 2032588 MD5sum: 8fa7d70611210fc9ecefbbde43c27455 SHA1: 149b1cdd3d70b533bb72c248bb301ae22e55e564 SHA256: c8d035ec9156cedda17e9515ca86616516ed16a3fc915cf8c11ba1ccd93be2e2 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1546436355.71bb9a07d Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9097 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libboost-thread1.62.0, libbulletcollision2.83.7, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1546436355.71bb9a07d_amd64.deb Size: 2214434 MD5sum: cc98de67a2c318449dc34607ad592321 SHA1: d88a4c27d0a9eed6d961a4ea1566a2a0565aee4a SHA256: 237d20d18c55f22ce8ecc56bad90b4aeda21db4686144ca38eb4520d0391d631 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1546436355.71bb9a07d Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9544 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libboost-thread1.62.0, libbulletcollision2.83.7, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1546436355.71bb9a07d_i386.deb Size: 2384208 MD5sum: 77f03679d01925a12f97df80b241e1a6 SHA1: 59a5296c0b8fe09a90a21b182ff356a1c289c7d3 SHA256: ee7fdae8c3a76c6821f2dd3c7891b2efc5214b4e1a8e92272e07944ca5657a28 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1546436355.71bb9a07d Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 53360 Depends: ember (= 1546436355.71bb9a07d) Filename: ./arm64/ember-dbgsym_1546436355.71bb9a07d_arm64.deb Size: 52203138 MD5sum: 64f596245a390479c587b007ca0e851e SHA1: 27a28ee553b708abff7b18f72fafb9160fe50d6d SHA256: 06bab03adde661565dc3181b556e039e8e1aa37fd38acbdf304728f07e44666f Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: d08076a385165b3562816939d8e1076357e364b7 Package: ember-dbgsym Source: ember Version: 1546436355.71bb9a07d Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 53023 Depends: ember (= 1546436355.71bb9a07d) Filename: ./amd64/ember-dbgsym_1546436355.71bb9a07d_amd64.deb Size: 52138182 MD5sum: c8b7b9b4055f9b54ba6fee07d70ef82d SHA1: 8ea09f1b5c5b7256a18c1b125af1fac9d5aa595c SHA256: 66df3c22df65c5c3f1d095536a8d7fcbad102e9c73c4bfc0543d8eda203e6237 Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: 5178424de9d2f2683a4926dcd9357ec5013d7638 Package: ember-dbgsym Source: ember Version: 1546436355.71bb9a07d Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 51404 Depends: ember (= 1546436355.71bb9a07d) Filename: ./i386/ember-dbgsym_1546436355.71bb9a07d_i386.deb Size: 50749704 MD5sum: 2fde9825b009c86d3e10e0ada3e02d8b SHA1: 4c9012749090d58eb65acec81555070b5ef86818 SHA256: 875fec510da89c4cf9166668ec7f8efb8d053cc29cc38f8d671ec609c792b7a9 Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: ab7d9548ef2b216801b360bc34fd9ca2d8c072e6 Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320839 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125750416 MD5sum: 196e507ccbe6584d0204204b8fe38b23 SHA1: 2e47a8d47bf2f3335bf3bf286cd9b23f02fe0347 SHA256: bf87e0dd60a387d66a8baec53c06fc841f2137b3a01f8985dd81b7c2346ca54b Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 667 Depends: libbz2-1.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libatlas-cpp-0.7-0_1540234649.ff85171_arm64.deb Size: 128326 MD5sum: 267fdb5dc11c9c7524bffc743a3ba02b SHA1: 41d63703cf58a222014760c4522bf0cb73ca40e4 SHA256: cd58f70e040620da49fd0731ef427cd6396d9cb21ead23c6af5b5b4ca34b5899 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 699 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1540234649.ff85171_amd64.deb Size: 137372 MD5sum: f693ce2a8dc90e201cdb3dacb3978bba SHA1: 15efdcb51c411f4745eab258dd2576fee1c37ff0 SHA256: 317399f02b829445a552f65a7216a179d59ab594a2f61da8ce2177d26abebe8c Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 701 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1540234649.ff85171_i386.deb Size: 149166 MD5sum: f1cf2557f0a85c2d86368a490bcf9025 SHA1: 944b2e69b97e9b136ff2b8018d66a9c832f326d3 SHA256: 29f7b61d61c8bbc08f002e3318c0ef7f06092da763d8f8f77e30c7b87f488020 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2477 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171) Filename: ./arm64/libatlas-cpp-0.7-0-dbgsym_1540234649.ff85171_arm64.deb Size: 2290266 MD5sum: 876e53115683ff7f1d8bf3a158eaaf85 SHA1: 8856131c907a3d355afe469d6ffe16a7bc85c1ba SHA256: 66979d7f906e5d33039062945931d2da009dabb6a72f213f040fa8f3293c7f43 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 44a374194d83dcf835c050141daae3cab5bc9b86 5077b268560fb29f805865666122b6f0c008775f 52655a2f0f48188866fd2fe16f48caded1e18873 7336fe5b917d85bf7ec0c8b046018ae7798d1c11 d313b73449bb6a812182c6b87a7b3f61557dcc6d e9f95cd7e6421db27a1322b7063abbb0f045652e Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2470 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1540234649.ff85171_amd64.deb Size: 2298566 MD5sum: 718be1045c7e9f019a1fd5bc55e3099f SHA1: 6934494ce86b38161ec97dfdf953db0b2e3464fa SHA256: fae03250ba043965d98993fbdbe50e0fc3fe8294a363bfaaf5545189c3f1c3c7 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 2392e10c3239301aef6a8ff99921725ea6365a6e 314a2e5d511388aa0f8b9222231edea8c037b639 655dd3852ea99963b9315036177e32c822ffd5c1 8ade8c469d4682c59486c545e5c583d1632965fb f21ea1e13645c35775d33a98f156452fb1a5da22 fa762c275036e5322606c750628c6303a604bf7c Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2352 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1540234649.ff85171_i386.deb Size: 2220778 MD5sum: cc61dd64ccbd0133cb7c0969ca6e817e SHA1: 67f3d31897dd8bfd423737898733246c697b21af SHA256: a824ed5a204f812ad50475b183448b7d3a4cfa8f0e6064404ea9b2465043ab81 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 607a3bcc25f9739c0aaecdfe7a215a3d5b54bd57 679519dd41cfbba59bbf6942a7fe0d72713582fc 6a0a2461906471eb91debe3951cdbe7d33b6d7b4 8d1842287503bc21eeb209e0c4846ee8983ec0ba ab77f192145605adf93266a3a96aee1ebfa4169f b98635c8d4ab0b9842eacaff6125615538b93721 Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./arm64/libatlas-cpp-0.7-dev_1540234649.ff85171_arm64.deb Size: 29220 MD5sum: f844d80f1f2a6087f23e7cea141d4254 SHA1: 8ca4748b47c1bc324a39aef61b246f632e7271c9 SHA256: a705e8c5faf6528d3aa746412b1899e821c9633f0d6951f8d5beac28f79bf64a Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1540234649.ff85171_amd64.deb Size: 29238 MD5sum: 2c7423516ae0551639610e1b0b4d393b SHA1: 85f00e6e5f45eda5bb963a7460352d25395bbf1e SHA256: 9dc3956b7672e3c10983f3463ce730c9a618e184ea57eec24ae6dc221c5e8bb2 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1540234649.ff85171_i386.deb Size: 29236 MD5sum: 2e5e76994e006f393870a44b41679c1f SHA1: 6499f2fee23ba79cd5b3b0ac6354c5f73978ca55 SHA256: f5ea39637f73b0966fd64b69d975cde81631f80498846ccc83f0ced62076ccea Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 36 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./arm64/libatlas-cpp-0.7-tools_1540234649.ff85171_arm64.deb Size: 10512 MD5sum: 2945f68c2d5af6ac2aa774df0b79d25f SHA1: ff547bb672fd82b973b296f7ba950d33708328b6 SHA256: 9810f91d5a51950022d326fb0e45f8b70d214cd75e32de3723e976e1cde84a6d Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 36 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1540234649.ff85171_amd64.deb Size: 11012 MD5sum: 18595b9f4fc2042adff11f10a203089f SHA1: b5b150edd5ef34876f93d9d40afe9b97590853db SHA256: fc46b6b7716cbf87e726b8fb3163efa076f5d13321bfa6e2174aff013df9def3 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 35 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1540234649.ff85171_i386.deb Size: 11752 MD5sum: daaaddfd5c5798ba87cbb1059e90dd84 SHA1: 8b37d3aefbe606b024315f3eff162e290ce13393 SHA256: bf6c9da2324744c4269e7d30cd7a737361ba09d450edfbb32ef4cfaae5a62ab4 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 123 Depends: libatlas-cpp-0.7-tools (= 1540234649.ff85171) Filename: ./arm64/libatlas-cpp-0.7-tools-dbgsym_1540234649.ff85171_arm64.deb Size: 106390 MD5sum: 6d0e17492a2b102d70e29e45ff6f59f5 SHA1: 8bef3b1f1321874f545425a7d904cc8b709ff6ee SHA256: 694623c077241fd3406150e0a4e40466b3d2342735b254a4443cb44b0a75a136 Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 61defe3aa3f85a7ea0f9a56eff5a1761c6de1527 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 123 Depends: libatlas-cpp-0.7-tools (= 1540234649.ff85171) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1540234649.ff85171_amd64.deb Size: 107448 MD5sum: 80793a6a0cbb8fcc217b10d647fdf8fe SHA1: e461d43f51eff48bebce0e49333af9ba6e9d36f1 SHA256: 4aedac8f26289c65bec7d79901df5fbb916c789a1c6a40cbbd531757e2e94702 Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 57528d3e1229be9af51405f59d57eed290e4983b Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 118 Depends: libatlas-cpp-0.7-tools (= 1540234649.ff85171) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1540234649.ff85171_i386.deb Size: 105306 MD5sum: 7f53d2257aee1a8b1a7a890c915e2da3 SHA1: 2c9454cbd4c3c0cceb77399151495106da5f8910 SHA256: ab17adb2d99e48d9d0b77d452e1470976a258c834dafd78bb17403fa1989cc9a Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 7ae3111e2b8b283bcc9a8da1a18722a80a94f68c Package: libatlas-cpp-doc Source: atlas-cpp Version: 1540234649.ff85171 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10451 Suggests: libatlas-cpp-0.7-dev (>= 1540234649.ff85171) Filename: ./all/libatlas-cpp-doc_1540234649.ff85171_all.deb Size: 432708 MD5sum: 502769eb307291518afea7be77da7ab0 SHA1: 1f9a2582ad155258c615c1e906d38f4b572f90d5 SHA256: 705be8e33e87e3990e45cc660944e82d80a072159faf5b777732f8e7bd12cb62 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. 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Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 6529 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.17), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./arm64/libcegui-mk2-0.8.7_0.8.7-wf1_arm64.deb Size: 1211816 MD5sum: 3b3ee1f4b2cf09b971d3d3a52012c5f1 SHA1: a77d3a8493c924498136ad02a3e59cb04692798b SHA256: 28e1bef25ed7b84280d150842fc6a7a7a27c2314fd27deb892258b8085d74a0a Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 14622 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./arm64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_arm64.deb Size: 13111088 MD5sum: 6a51566dfab003e522f7803331477ce2 SHA1: 729a9d1f05b713845631b2a1ee3f06f455ec1c7a SHA256: cac34bd90c232abd63482e8786b69bd017ff7b7374ef850d98b601c92f6edafa Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 11d94a32ff36fced5dad08b8305de9c5766430a1 1bf93b1572b5baf54f13aefa87be60aa841a52e4 52c46cd669f486042eeedbe00de649ceacbc8448 78d1ffadd03d9a466df997c97a5f546aa980c562 812b16c10c45fdee26525c41f3711bfd1bca4e7a c42d55202d43f7e535b61fd5d44240343a863c22 c6d896d606dfbda382eaf38ad28a57d32ed23138 e1f199ba2bdeab43263745a2920a3c24eb734125 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14428 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13235592 MD5sum: 7e6bd38077cdf7d301422917715abe3e SHA1: b5ab5a9d4e23f13c0852a57327256c2a75005c27 SHA256: c86ca7d442b0b1328f7f2ee5648b56aa4d0953974f6a3789bb61e56d0e60d42d Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 053d398e9e3f826db962cef901e868d711e410b3 06e5b03a81b298ed2e361516c4eb1facbfb2b02e 0913770e525d7df82e4785efd5bec1b6c2381749 4f766e6d22fa434f9742f50e71c7b901da27cff6 8a45ab2e9458d53deed2a279abc61cb841ed593e a8d07ed839e128d20ff4d36ceceadb087d5ee754 c55911040edd5217ae05821ad426407d9f83f6b6 c710979723c6db1be70a29c9866f5af671ad23b9 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 13288 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 12314870 MD5sum: b15afd98333bdc29281a49c694e2a4ed SHA1: 102e013f3ecb9ca1f85c4010f028c19dcdcb6e06 SHA256: 1209ef469970970b84df3e2ec9c8b36fcbc1198fdd6c3b06c958f2958691313b Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 069c26fbd9377e8db61239b04577408c146dac6f 15842bc8bb76ea127eb381c959612a7fe71aa7d4 2c59ee009cd593c842d373365e1a2af8797f6cd1 3d76e841ea408833b0a8a6d39ed57d4b07e33a24 ae4448bc7aeaee7813e19061da692cf4f49485b8 c882092dddf1ec6184da9081c8839759693881be cc5fd453d2db1c495ae95547a81946439bd5973f cf82b1be782b17511bb9956e0236235e219e0439 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./arm64/libcegui-mk2-dev_0.8.7-wf1_arm64.deb Size: 270370 MD5sum: 93f5cc3c207d1eb167575147a928b046 SHA1: 5045a9b5f6ba05a6fa7c7c37310a2a2357739aaf SHA256: ddba97fb5319ba4d2b05c832e3238acadce628b7cc9ec6cf424c3829c8fcccd0 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 270380 MD5sum: f4656f7a5d8245759194bfe1dbf4f66c SHA1: 069764eba37c9074e123f46c368228b8721b19c3 SHA256: b5bcac980f45f5400c88665a7fbaa829f545fc415e8bf76ac2afb7223e1cdcd6 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 270366 MD5sum: a9602bda8bdc1f0399fcc2efff81d558 SHA1: 9eff901bb82a9615c22188d3485c48d7a2950f8c SHA256: 997b1549b9c1a1c638c0343ce02f80b4dcaf26fc3dc110aecac3c030e7f87271 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281714 MD5sum: 74158088ef48efe99d58c3938f7e52d1 SHA1: 7a7f1cc64c66ba151ef3e901976cbb5d869ed0e7 SHA256: 1d86cad2bb2c5e4f1a1fc37ad7c2a027a3395f001bd79a54d810eff5b4fdecfc Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 927 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/liberis-1.4-0_1546434496.36aa190_arm64.deb Size: 240464 MD5sum: 8db25c96012c4e7ad228c4f454592232 SHA1: 6f4e8fc2981f99a98414fcad001f43274b2992b1 SHA256: 830c10cd155e47f9a5accab904b616de2b4c3e80a92a619532137b9ae7c9fbd7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 983 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1546434496.36aa190_amd64.deb Size: 261000 MD5sum: 0c8d91d9fe864eb3fc8866a4ad150763 SHA1: 90d888b0ef93022bbb2d28807e245016a78fe31a SHA256: 9db481b87d34991e2209620193e5c62f2a490c1c2a958933d1344d9c3f202c32 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1014 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1546434496.36aa190_i386.deb Size: 295924 MD5sum: 3ef7e147e0205319948079dc6c95c895 SHA1: 0692e9b7256cf6e00ac4acdef7d2dd009747cb34 SHA256: 4611a80d7169310a314500cd0c543339d2cec975d8094c1c403e1a5488dafbe1 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1546434496.36aa190 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 5081 Depends: liberis-1.4-0 (= 1546434496.36aa190) Filename: ./arm64/liberis-1.4-0-dbgsym_1546434496.36aa190_arm64.deb Size: 4931630 MD5sum: 7dec3184b31793ae994e7a44af9ec8bc SHA1: 65ecb3fe8e17b42ff84e532d56538987b52e1688 SHA256: 5b313e232d6282cb3ac34cd0b33863c6db055c916326f972ce8deba374ece91e Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: d962d6855885dbaf97322db57a4468bec6574f23 Package: liberis-1.4-0-dbgsym Source: eris Version: 1546434496.36aa190 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4999 Depends: liberis-1.4-0 (= 1546434496.36aa190) Filename: ./amd64/liberis-1.4-0-dbgsym_1546434496.36aa190_amd64.deb Size: 4887698 MD5sum: b05ad0b5b4d9df3bbf18e73dff1a9fb2 SHA1: ada605cce2181e540c4af6f8edfdd27cc7e98516 SHA256: afeb663f119c6f9c51344792be0c8c8ad733a5724feca8cf5aaeb3bf2838688a Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: 48b62fca8590ba7ee4f23cf479a3500555bf06c9 Package: liberis-1.4-0-dbgsym Source: eris Version: 1546434496.36aa190 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4845 Depends: liberis-1.4-0 (= 1546434496.36aa190) Filename: ./i386/liberis-1.4-0-dbgsym_1546434496.36aa190_i386.deb Size: 4763188 MD5sum: 79ad0913f8748b4811845f54e6fd3176 SHA1: 9c6294181b3a4bd3c401f4d676b5dc9aa7b99aec SHA256: cd1620cc3009dd8ab1443a50d516376d720f114bd7c3ea94c400e6340ab76e24 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: 2b1d32e9e624cdf702913b82eef1d7e9ba50d01c Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./arm64/liberis-1.4-dev_1546434496.36aa190_arm64.deb Size: 38784 MD5sum: 31784cae79e51e90d1df80a14d8060e8 SHA1: e677105c7cac233340e4eb91ae8dc179ae867f6e SHA256: e0b8bf00419dc14b6af8101c15cc94e51529a3613e2196461d04720698eac1c9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1546434496.36aa190_amd64.deb Size: 38784 MD5sum: 77bccbe25bf11e3b3221506ed9da7d52 SHA1: 318532fd03beddb99b342330467ddb985c784d7f SHA256: 31a398781b6220046f9bcf48e24453a5ec7db133477a4ccc4ddf9b42777f8272 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1546434496.36aa190_i386.deb Size: 38784 MD5sum: dbcd3ac774f26b18636b2a4f80740655 SHA1: cbf242f2656dd510fab2dfa0409b7d9dec6d115b SHA256: 4576562e11c196e79d8fe8da3caa95ad8cbeac4b9b22f37875065eef407edb0e Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1546434496.36aa190 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3094 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1546434496.36aa190_all.deb Size: 260216 MD5sum: 2cb29aefad76c7e6f94df35914cc4c17 SHA1: 61c2dc3e7c631fe27ef89eb0d7ab53c1ce3bba90 SHA256: c5a76810e2fb6eb83e0f74d044b760f9ee433efb3980d44e90da5ffdc7cca876 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 187 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/libmercator-0.4-0_1546357710.a030ce5_arm64.deb Size: 48176 MD5sum: 09343fd53bc05de85df507da5978e640 SHA1: fc254531f47244553e1a9d4dfb4656fe73bee8b1 SHA256: 6be90b8f1ba70a1faf83f3e0dd474a35150a4961dacc9e07fabba41eae7b843b Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 191 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1546357710.a030ce5_amd64.deb Size: 51074 MD5sum: 73e36b97c95d598687c04d2d44c013ce SHA1: 5ae19f67acb316ca57e33f7cb224245139351882 SHA256: a58b93ac50186a6a926e040a26fa2ab5b35f37c3b8ae5ee25ae119d3e865936b Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1546357710.a030ce5_i386.deb Size: 57614 MD5sum: 9915f29c01f47826edb3aef245e405ba SHA1: 95f8101c2ac33664ee7b86dbaf5ba138ad14ece5 SHA256: 3601bae040c74482f966dc836deb22fbc0e42807e68b3eb53089ed884778582d Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1546357710.a030ce5 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 923 Depends: libmercator-0.4-0 (= 1546357710.a030ce5) Filename: ./arm64/libmercator-0.4-0-dbgsym_1546357710.a030ce5_arm64.deb Size: 872600 MD5sum: 7be37cede4b948fff0d9a7a10847d7da SHA1: 8489ca3f09df3bccae3b3fc1c0e4722e08e28967 SHA256: 236f0713189fcf0df26e902be2f547de197f56edc72623740a7c793825deb4cf Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: a7b078d952e0f46f9b7157e704569a36ffa354f1 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1546357710.a030ce5 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 917 Depends: libmercator-0.4-0 (= 1546357710.a030ce5) Filename: ./amd64/libmercator-0.4-0-dbgsym_1546357710.a030ce5_amd64.deb Size: 877080 MD5sum: a7c1e10927561c55428bd8722e06da16 SHA1: ebbc116b58c7d5a2a2f21383e454c466f9bd96f0 SHA256: f3e77887c7da1268203f5f184d9b9b3cd6ca5b1d94d59f43b578746fae1d6366 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: 1cf5096e92d19bd7e4dccd328b3de3a7ac77b2da Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1546357710.a030ce5 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 887 Depends: libmercator-0.4-0 (= 1546357710.a030ce5) Filename: ./i386/libmercator-0.4-0-dbgsym_1546357710.a030ce5_i386.deb Size: 855940 MD5sum: 4581a6d79db15c8a2f7447f60f2583cc SHA1: 71240fde5df9ede88fb6a61828b1b38613190215 SHA256: 4b074716d2103b4aa2465ca8569374c9379e8268beb13b2efc900fb87171add4 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: fc2333dffcda56b582ab21ace6182ac7d2187476 Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./arm64/libmercator-0.4-dev_1546357710.a030ce5_arm64.deb Size: 15668 MD5sum: f326a1117658591a19558844dc3d410c SHA1: ee8c27d4b825971f0d121eca26c485cc853fbfac SHA256: c59f509428e4ec2767c31f308b55ae062960ecc89f1f05851fc0ac249de951df Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1546357710.a030ce5_amd64.deb Size: 15668 MD5sum: e5fa76db993d1b5cddeab8301e967415 SHA1: 58a9c969e9284cdbb2b512c736735c9b39869617 SHA256: 73315e55ee84f1505a534542ba8eb8fb74522267c0fc05fddd8361d0c3b6c257 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1546357710.a030ce5_i386.deb Size: 15662 MD5sum: bd01815533dccb370fc687b27141d56a SHA1: ded3fd6be37762cb265ebfde723559697fcd109e SHA256: e576fb0701b51316b016b1cdac5ce77d146017fba314ac55645cac68e4d63f5d Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1546357710.a030ce5 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2308 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1546357710.a030ce5_all.deb Size: 191888 MD5sum: 23159571a854e9a904f89cafb0f03677 SHA1: f7566319b508b74423d7ae71f2bff5dd3c076649 SHA256: 83565988f213cbe743f6b0ebafdb072a5f256009f20419d83949b39e1e97065a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./arm64/libogre-1.10-dev_1.10.11-wf1_arm64.deb Size: 985898 MD5sum: e29c9a717b6570c8d2c90e154e10504a SHA1: 41f0a1e95e9fc1eaea9f44ebd2671167f5575b1f SHA256: 2bd074c25d9a903d77c335fb5a596d478ffaaaad3098fadd0cd7cc0dc99220d1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 985910 MD5sum: 55d5271e7400523f14ce21067d8fd3fa SHA1: 22bc4441d11360b89becb9143a63b3ee1a9e9634 SHA256: 45a428a5f3a8ec6cb8eb47c1369893599f4750356cd37e0c6a5092e15cd550e5 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./i386/libogre-1.10-dev_1.10.11-wf1_i386.deb Size: 985906 MD5sum: 88c830b8175f9daed028b5792907f22b SHA1: 76ad0e382b4d0bf31a8b78d518505d676c211f32 SHA256: d4a4d07be07ff9b0e28884a5d94af83d36ab854d22a759bc45d509563788ece1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 11466 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.17), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./arm64/libogre-1.10.11_1.10.11-wf1_arm64.deb Size: 2715592 MD5sum: 1a6d5f243bf7e402f22910a3080f7cdd SHA1: abf148d1c60798dd5596c48bfc9eee6b8c7c2838 SHA256: 288dd2245f1c50667b67c9d44b17c52ecea0f7dca84835a6eb991e8a8016c503 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11856 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.14), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./amd64/libogre-1.10.11_1.10.11-wf1_amd64.deb Size: 3042032 MD5sum: 4462642f5b496be538434299f4af6b16 SHA1: ccc5464abad60d0e725465d2aae761f9843d5674 SHA256: e8b9cea7e7803ce97b58b04f336c97d6dcf9c9290ea6d3cb0be36142319e465f Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11759 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.11), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./i386/libogre-1.10.11_1.10.11-wf1_i386.deb Size: 3214320 MD5sum: 008d560615006ad3297f4eb2a114c904 SHA1: facbe7f7e9bf608d0082f6725b4c78eed8668d71 SHA256: 5293b2a1665ca8786e18246a3cf45090e30fedf06c576a16a20dc8fe6266523d Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 80555 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./arm64/libogre-1.10.11-dbg_1.10.11-wf1_arm64.deb Size: 78111780 MD5sum: c8dd15574f61f63de28ed0c0115d1e20 SHA1: 38f2ea22b46ba29ecaab323c780b008a50bfeb1c SHA256: d34d701739c3ad746e12c816f12a02ae5f708540e172eba8ace9927cde108ab8 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0b6d02e449dcef5d1a218a5da267f61a8207438c 0d533ad32f200f993e2ba5cd08c8696e18b6acd1 29879a575847d7ca436c31e39ae3270fa4474773 394cbbe5c9beb93a3b58de77990ea96cb2d91ee1 41f2e18c8973e03d0cc1e4fa3be75d9431b704b3 4e35ad165b4e5a5fab0f065fb8dad2df5a21c66e 5813435bd194535433979f5d5f9d5950edd728ab 60ac95b5066d14e43886a3d9cff89c98480dad20 657c1a91f9e3f60c422c068cd306ad007ae7b254 69d58b42c05241f6668ef3e227c9f3fc22ca2960 6c5a88d0f15ee7cef4bedf1d8bedc7e886489bd7 73f5de101f0e27f0a0640f0be433c207b2368e47 7b78699bb2238e0ee0c7435c385f01c45ad41e57 981208f2221dac06a9cdcad83c34f135b88e3276 9d4ca91758f2066c9047743f650cd7fbcab971e9 a01e34602969c4971b5e17450e8756ca42305f1b a447e0a33ca1339f03c731549df088475e4b9b65 d724e6a445b73b6982ef7d2d4db679c4f6278bdc Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 151 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./arm64/libvarconf-1.0-0_1546357665.fc07628_arm64.deb Size: 34050 MD5sum: 15ca17c4e9aedaef2e6868efa93154ac SHA1: a3a86cccb1bc1b718e98fe230a198573cf9b6cbf SHA256: 169ceb24018b9ed46a78cf6c920c30d7bfb338796c61427daea45c5b309ac4fe Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1546357665.fc07628_amd64.deb Size: 36300 MD5sum: b736643e59f33374e7500688f503ee11 SHA1: 6962a8f05cc34058dcebdfcbce5321b59e477f0f SHA256: 5dfcffcb23ba4d9055c96bdc19c0154c4260ae4c545e5c58f2d49272b8413292 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 126 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1546357665.fc07628_i386.deb Size: 39666 MD5sum: 61e32b205eb19453d9d357766f53a12e SHA1: c94093809c62197aefbdc1c28f5928fead33b1dc SHA256: 8a9a0b8650cfdb64c9312c3baab50b4289d78451080b1de455a469a8bc3e0083 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1546357665.fc07628 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 332 Depends: libvarconf-1.0-0 (= 1546357665.fc07628) Filename: ./arm64/libvarconf-1.0-0-dbgsym_1546357665.fc07628_arm64.deb Size: 298660 MD5sum: f1236778e7c03af162284d649af15fd0 SHA1: 2a9dea480a68aa11b0b27ba6ed7a7d9aeb675286 SHA256: 8c15f821c251e2de1c1de7b44c3cf85e94644038868998a2532ce832c198ca88 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Build-Ids: d6fda315375afd57153a287eb9117c6cacbda7c8 Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1546357665.fc07628 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 331 Depends: libvarconf-1.0-0 (= 1546357665.fc07628) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1546357665.fc07628_amd64.deb Size: 300766 MD5sum: 4d7f81aa86c9eb17ebf011bdf5dc2ff6 SHA1: cc0d64f3c2485096c52b9b8483508904f809f18c SHA256: 463235ea56f7a9664d2e04fec70cb495ce48f7ca4371ec9ab2d7f95c52388387 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Build-Ids: 12eb271164a23a98d7bbcbaccb499722d5714e9c Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1546357665.fc07628 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 308 Depends: libvarconf-1.0-0 (= 1546357665.fc07628) Filename: ./i386/libvarconf-1.0-0-dbgsym_1546357665.fc07628_i386.deb Size: 282654 MD5sum: 38ea4d8e07749b469d70eb9f61b20dd8 SHA1: cc6d0b3866e95417eeda2df7281197838915eff3 SHA256: 17dac9599f3962693a97b086400344a7868f5de04e44a08c037d711f77e78883 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libvarconf-1.0-0 Build-Ids: 3e23d3d6ee3da00ef98832724f100b2277f85f3e Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./arm64/libvarconf-1.0-dev_1546357665.fc07628_arm64.deb Size: 6816 MD5sum: dc557d4a8678886cb1e12a313b387fd1 SHA1: f0ebdeb672a7a65e5dd603990a04097eb61d2ca1 SHA256: 760b7908635c2e6d7ddb1c4b1b498176579eda5bd8d41ec096c03d841c3a131a Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1546357665.fc07628_amd64.deb Size: 6814 MD5sum: 751fa13c96b0457038ec9dbdc339aa6a SHA1: 99e1a3b89733ace1c8e6e967c988a75db6ce580e SHA256: 63845e354de23cfe73b311d23a329a99e7ae9fa11d0799c45c8472758c4b8ab4 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1546357665.fc07628_i386.deb Size: 6808 MD5sum: 7fd3ecd130eba0e51c2c2738d21a1b01 SHA1: 64619f93b0066302b3273fe708b8351ea3b847f4 SHA256: c6c96317796efa2145ddd57ef3507249a7053f61b702c39e59436fcce60910d6 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1546357665.fc07628 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1218 Suggests: libvarconf-1.0-dev (>= 1546357665.fc07628) Filename: ./all/libvarconf-doc_1546357665.fc07628_all.deb Size: 129236 MD5sum: a169c5cd777326d5163a35c5632a27be SHA1: 4a94df614ed018eeaeff74670f618823af05b3df SHA256: 9c592afd54c8f1a573573af13f256ffea03f7ed292cbaf55c3194b03257827de Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 359 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./arm64/libwfmath-1.0-0_1546357499.5fb4635_arm64.deb Size: 91872 MD5sum: 9c50b23801c910d5e1104d5cd916f1e3 SHA1: d7013f955bbf1feb20e46902f080d8815f2a4806 SHA256: 3020e6e3adae33fc7261605d4037413b02857621f02f15c1df7823afdf9b8df9 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 359 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1546357499.5fb4635_amd64.deb Size: 100824 MD5sum: 9aef1272a913a456475be2018aa433ea SHA1: 11318c2cbb8ca4409cf0fd80054cfc15f31d8ebc SHA256: b7e43e6184b8fcbecfde04019fa9aa3892b1b5187de5fa2714514a7bb408bec0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 394 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1546357499.5fb4635_i386.deb Size: 114794 MD5sum: c3612f85eea6d46a700eefcb5adb4e63 SHA1: d8f862a6f0915e8764b2cb4c8ce11fe4154fcfab SHA256: 5447ec1481be3495cd947fb496d6118ddf1307c2a64c58a797e6a59f12b59ce4 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1546357499.5fb4635 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 799 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635) Filename: ./arm64/libwfmath-1.0-0-dbgsym_1546357499.5fb4635_arm64.deb Size: 700194 MD5sum: 9f467860707cebdba4330c3b895ed1a3 SHA1: e47a278a3258baf7085212696e770835cfb486bf SHA256: ed8451d2aae4d5e66cc32f4f11849af2f7566a270ebe69dff16f3b5a74967ec3 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: 138873786cca6e734dbea364f3aeb972e2fbf81f Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1546357499.5fb4635 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 786 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1546357499.5fb4635_amd64.deb Size: 713946 MD5sum: ea67fd6752fd16fdcb1d209147bced60 SHA1: 1488964ab7c263ee437560078ce3e9b33f0abb4f SHA256: b7630df474a08afa2d77c1b2bb281518de4ce5ace1d36fe05afbc32dd8c5e371 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: 01ebd421c7ab02db263c3d223b9179ca3c2fedfd Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1546357499.5fb4635 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 713 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635) Filename: ./i386/libwfmath-1.0-0-dbgsym_1546357499.5fb4635_i386.deb Size: 651218 MD5sum: ab79f37d2adbaa3935c692bb736f9415 SHA1: c6dacd89a9fdaf3719d82fcf71b98b1162046e73 SHA256: 15ec9c13377ae186623ce56794213ac2a040baaf5519ddc5ca4c2396266b4cc1 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: fb4d231acfc3bb8f040007feaf84efd74255e953 Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./arm64/libwfmath-1.0-dev_1546357499.5fb4635_arm64.deb Size: 43054 MD5sum: 4909dd36f62d3119aefeba5af2d8a2b4 SHA1: 7161b4821ec972dca3866fd24c24540712f3f84d SHA256: 55d869869e3d110e2794008d009343e220e7a88605327c19feda3dea49e6e325 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1546357499.5fb4635_amd64.deb Size: 43038 MD5sum: 8293f42607fa1eb9ce37d75dd1391c93 SHA1: 56d5524bfcb5b25780da99322a6805bacc28df02 SHA256: 3cfc84d38739dcca5b0bf02b2af262f86a1a878129fb327edc5ffce36d5acc38 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1546357499.5fb4635_i386.deb Size: 43042 MD5sum: fd1b8c0fad9afbb4508dfe8a293a970d SHA1: 2e4f573f67666d6aa5398c62ce1d459b2a7802fd SHA256: ef4afdc6c7bbc4445490aad39246b1b6c83ee48b6f9cd8e779151f70f573d418 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1546357499.5fb4635 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 242 Suggests: libwfmath-1.0-dev (>= 1546357499.5fb4635) Filename: ./all/libwfmath-doc_1546357499.5fb4635_all.deb Size: 70220 MD5sum: 4015b556d54b08593ebec2f23f5e5592 SHA1: eeb6f2611ec72782972fd9bdca4d3da74501d512 SHA256: ca07add70f858a7ebf7884bc350d6a497ad85d4e94dc23bd454ed486271d5d5a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 163 Depends: libc6 (>= 2.17), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libwfut-0.2-0_1513591333.e4ec8b0_arm64.deb Size: 45742 MD5sum: cef6668fac3e64add58657af0baa275f SHA1: d0064457bc6d413313f3c2d4d08d3012a7acaf42 SHA256: 8b2f88c8a51cb1d5d7c541a7dd6c377b7c62446e682cc956d642ec0d6e6a1b9d Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 163 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1513591333.e4ec8b0_amd64.deb Size: 49062 MD5sum: 5f342e6eca88e3b04a76fec24d504e0c SHA1: 6eea9b03f737a7fd4d2f7a1b710c4f9303e6d018 SHA256: 304516ae792c918a479215fd046e08dae7ed9fa28c332321e94f324a384f25bd Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 166 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1513591333.e4ec8b0_i386.deb Size: 55740 MD5sum: d1bcd1e89e9ae8468af87a060e136012 SHA1: 55ff95d8f4b16312a1f7a77164dfc5ad8856252e SHA256: 8d1f726289a738f248bc7df07244e51439a5692156058dab00e64482da5a4427 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 574 Depends: libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./arm64/libwfut-0.2-0-dbgsym_1513591333.e4ec8b0_arm64.deb Size: 535450 MD5sum: 640168ceeaf3800b5c704406ee11ec26 SHA1: 8877b57809f86af28af614aa90092dde59e60357 SHA256: 83c84eb80f546f9d0ca01b489bae431adfe113f5386ac5b71a2ca3a7132b9f89 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: 922c91a4c07e4a672eae7fc064ce7a914f32dec7 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 575 Depends: libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1513591333.e4ec8b0_amd64.deb Size: 540508 MD5sum: 67d77603aefeb1a83f95daf708ea71c0 SHA1: 48fd582ee5ce0130659c813bd7ef83c153e3b793 SHA256: e74e2023b44fdb7dd19ebf6ecb2601c762d3a773bcf193a3ea38441b1a04e19c Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: fc2075758a936ee27fa32350f63dca07cadbb7f1 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 548 Depends: libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-0-dbgsym_1513591333.e4ec8b0_i386.deb Size: 518992 MD5sum: 912edcf7280cb54fa791e49f7771a1f2 SHA1: fdc5b789853433e5ae693a515a31bf9574772263 SHA256: 4573340d69e56ee0671555bc0d6e8c3d2258c81353512be82b071e28aeeff611 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: 3035b35075172d5987744e1004cf0d10aa6368ca Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./arm64/libwfut-0.2-dev_1513591333.e4ec8b0_arm64.deb Size: 19850 MD5sum: d4474b097a25da4dd911545654dc1aa7 SHA1: 484b6924639a11fbf024000124ca6df877ce8964 SHA256: 4bb23837ad318f5fe05cc19e26ef7e922739e1d40db2824198e3b31d35a72f68 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-dev_1513591333.e4ec8b0_amd64.deb Size: 19854 MD5sum: 839cbc58d1da9d8a683d8c07948732a7 SHA1: 1169e08f96a63669242f7d2869b06acdbf8d2bf2 SHA256: 6e4837eab5c51cbde78c53f670b35895e9659149566059f35a9a54baf444d58c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-dev_1513591333.e4ec8b0_i386.deb Size: 19840 MD5sum: 560825c6baa654bef96cac301a0cbd91 SHA1: 749bc6e1c3e18e6622539c54522f9817d7358875 SHA256: ede93e12dedd60e83ef34cf0a42e6ab27f4c934e5354f4211319c53901e482fa Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1513591333.e4ec8b0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 629 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1513591333.e4ec8b0_all.deb Size: 95234 MD5sum: bca317a777e2620440a3805f21b5619b SHA1: 7950557dbbdab86d05f269d95c74b24dee0e00b2 SHA256: d0adf6e90ccf51ef142ce90b9f64634abdb9f252962548dfc0d91b20a44984dd Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 121521 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 7895172 MD5sum: 6b0ed2925db7732d7b62577af4351764 SHA1: be2b2b6798b3045fc4127e6965002362a34b2288 SHA256: 08382bb4302880c9ec818c8e5343fd033b86f758dfea0576f84fb31c93a137d4 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 563 Depends: libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./arm64/ogre-1.10-tools_1.10.11-wf1_arm64.deb Size: 176966 MD5sum: 3a0b2d7012a4863e07a7b557f30d81cb SHA1: 6de3a5145cf033770888667b6fbf982d5b8d4955 SHA256: cbc9b89e5a45ad86a1cb33bb1023fc98f699db8b8bf76aaaaf8cd1aa1aa44d83 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 563 Depends: libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 189936 MD5sum: 313626ea92dc2b09f9e8592e255c41dc SHA1: b7a4750a721c9170c0f705ae1d295b180577d8bd SHA256: 7dbf2e2b45d6ff40e5e401b46d844a760f9006d9949cc3daa32903001591d14f Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 576 Depends: libboost-system1.62.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./i386/ogre-1.10-tools_1.10.11-wf1_i386.deb Size: 201536 MD5sum: 60ef22807236ae29cc62dea18311fb23 SHA1: 7f0e96559bdf32e02755d8d6394815d6a82fd419 SHA256: b9a49dda3f8d7add64f2880b8c7bfa30c4332c173fe60fdd2c86d6fe31ce1513 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools-dbgsym Source: ogre-1.10 Version: 1.10.11-wf1 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2451 Depends: ogre-1.10-tools (= 1.10.11-wf1) Filename: ./arm64/ogre-1.10-tools-dbgsym_1.10.11-wf1_arm64.deb Size: 2317606 MD5sum: 3a157778d3c7cc32d19de4670decb340 SHA1: 052dbb4ff386e84fce4253eecc7518f622d27827 SHA256: d7d0ad6f001eee244d4e2290fa87d8c75580f47f12eddb85b26d1f71aafa0b96 Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.10-tools Build-Ids: 21d073bd1a49dcbb12cbf4f6dae42ca6800c6719 23599380eba9e1d2521d2a0b8f4701de920a5011 552e3eea8812435bbd312acf42f138b6e6cadb2d Package: ogre-1.10-tools-dbgsym Source: ogre-1.10 Version: 1.10.11-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2442 Depends: ogre-1.10-tools (= 1.10.11-wf1) Filename: ./amd64/ogre-1.10-tools-dbgsym_1.10.11-wf1_amd64.deb Size: 2325934 MD5sum: 82273393ce893e76c7d3a2308f21db94 SHA1: 26e3792f34be44c0f71c047f3406313ff0d3e3b4 SHA256: 0d58f3b3e1677d24e511d62207dae00e0475de1ac62964adeef6dae8022305f8 Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.10-tools Build-Ids: 2abe31e26740671e4dd367b6a57046280ce817a9 5cbf48be1cd106eac12ccba1673aad418eae7e15 f7edb610e93016a23241c81d1bb9fd113866b2e7 Package: ogre-1.10-tools-dbgsym Source: ogre-1.10 Version: 1.10.11-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2342 Depends: ogre-1.10-tools (= 1.10.11-wf1) Filename: ./i386/ogre-1.10-tools-dbgsym_1.10.11-wf1_i386.deb Size: 2251874 MD5sum: 2f3b6df74cb026c10a52fe1754b303fd SHA1: a3dbe4ad2dc920da3b37569d10522df502ac1eed SHA256: cb955b9d2bb0f95e7267dae76e3cd71e8bf3c08a4f3d06149609b46e5edccadf Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.10-tools Build-Ids: 4ae42855e617ba5aaacef9d8b7419b7e06f333ee 6b207a52e64c7bf1ae0e12699c22ef1798208ad1 b129236dea3eaa0f327a421924de06705d358ba0 Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./arm64/wfut_1513591333.e4ec8b0_arm64.deb Size: 14142 MD5sum: bb28f734766db626bb8fbd233257074d SHA1: 8f5bc1330b446542c905aa790aeaea9fb6f848a6 SHA256: 104a190dc541d97a6613d6a6ceab3b9ac2d5ade31fd3a69ec647e89fa4587437 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/wfut_1513591333.e4ec8b0_amd64.deb Size: 14756 MD5sum: 2e7cbd001ceb1f8f7f1dd73e3179ff41 SHA1: cbeae962691d6bbb075f98e383d027f4d407f5ec SHA256: 0c9572f6206042d7f4be22f2be1c6f618b3a37006e62ffb21e515edb59da59f9 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/wfut_1513591333.e4ec8b0_i386.deb Size: 15254 MD5sum: d4992a8f5631d4705d64657cb8a05c68 SHA1: 310576f5321dd866459cf63845b1b831e251afac SHA256: a0ce0faf9ab09b2c6060632592238696f881c5da02f51ffb0ff70a395b1c3ee9 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 148 Depends: wfut (= 1513591333.e4ec8b0) Filename: ./arm64/wfut-dbgsym_1513591333.e4ec8b0_arm64.deb Size: 128152 MD5sum: a32e24b7d7286919a52d19502882150e SHA1: e92c79169ad5214883e913c60b02c0891f508423 SHA256: 4039b60dee8c76ef4a1e660ef705803745c60fcfe0ca6d9ba642fe244211863f Section: debug Priority: extra Description: Debug symbols for wfut Build-Ids: 82d3a1728073c100e77fe045ee9b65c53490d2f1 Package: wfut-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: wfut (= 1513591333.e4ec8b0) Filename: ./amd64/wfut-dbgsym_1513591333.e4ec8b0_amd64.deb Size: 128582 MD5sum: 877964e9e0650b0509b5ed3fc01ecbb0 SHA1: e83a2d264e9a1c1ae69f7b0c9b68daefdbb73dd9 SHA256: 1ce1c998b9d92e485ac163dc53f560384a91013bc320f8a012748c4ae428caa9 Section: debug Priority: extra Description: Debug symbols for wfut Build-Ids: 71b60f4187c42e00fecfeba52a75796934d5d816 Package: wfut-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 140 Depends: wfut (= 1513591333.e4ec8b0) Filename: ./i386/wfut-dbgsym_1513591333.e4ec8b0_i386.deb Size: 123698 MD5sum: 9b8bedcbcb4f134e2c207c407f70aa9c SHA1: cd739979f4b30563607eebbd586e91a22633cfc4 SHA256: 6a292352f13c3959d7668a4fd1ef8400b6c71d8791dc7a4af8852f97af5dc5b1 Section: debug Priority: extra Description: Debug symbols for wfut Build-Ids: 3521ed609d21e650eb4df4b0683440a3319368c4 Package: worldforge-worlds Version: 1545313949.1e05d84 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2341 Suggests: cyphesis Filename: ./all/worldforge-worlds_1545313949.1e05d84_all.deb Size: 90496 MD5sum: 1f400ad28c922cecdcf9010e25b9ac30 SHA1: c263f9d71b710d207923baf73ad597eb28d2f096 SHA256: d5cf3242645cdb60629787c4c18f42c64bd8b962fd2a99f6c1784c0159b2166c Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.