Package: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4674 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1547533755.7b839b69c_amd64.deb Size: 1216438 MD5sum: b983ddae0c83ef076008e9b96e841e1f SHA1: fe7058f96c4c683025c4905461d76f8a399066ff SHA256: 3e2990ff0be5af60cad8b3545bbbff5baed424d585c80099b716bb83fbd03b50 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4541 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1547533755.7b839b69c_i386.deb Size: 1243522 MD5sum: 9145d66cdce41dd5ba3097c6c23af7d6 SHA1: 7b173b3f780c56b9b9d4636a259b0c9f754cff35 SHA256: e3d8c8cb34329f313f84c3578b21bcbfda22935300d66422a210cec8ff259255 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7423 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1547533755.7b839b69c_amd64.deb Size: 1392418 MD5sum: 2d857bac230a34bb0193ce1c2d492cc1 SHA1: 02566df0d4f4f23b97d382f32d4dc9eac6d758e8 SHA256: 5b8bade7f4304c95ae31d3825e1e04a779aab5aa29b3a163a53f9b2dd2ace1be Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7138 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1547533755.7b839b69c_i386.deb Size: 1377148 MD5sum: 8b338bc2dd764b73087bc422330fdd65 SHA1: 7a332486324ad10695cdc64b38860f492c75eaa1 SHA256: c4f7729bfef9e58e29eb1cf6ee389f3d9e496a065db781918d843d2e01d712e0 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1547533755.7b839b69c Architecture: all Maintainer: Erik Ogenvik Installed-Size: 672 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1547533755.7b839b69c_all.deb Size: 55662 MD5sum: b064d52dd56ea9d02168542d282c9fd5 SHA1: c7df5050502081209c36bd73a4f1d40bc91bf4fb SHA256: c84db885ae4ceb747acce4cd5da794e2314a3c042cc41b36bb6c7b57671367a0 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1546436355.71bb9a07d Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9105 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libboost-thread1.58.0, libbulletcollision2.83.6, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.6, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1546436355.71bb9a07d_amd64.deb Size: 2203084 MD5sum: 64d13472730195cd0a4791f1f2ab39e3 SHA1: 909285ad605a8e70b47098cc5e1bae1a5fe137e6 SHA256: 35de89a979e4b68618e557dc102b03e685aecb5a480c5b315081f9f6b17d04d9 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1546436355.71bb9a07d Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9368 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libboost-thread1.58.0, libbulletcollision2.83.6, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.6, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1546436355.71bb9a07d_i386.deb Size: 2303540 MD5sum: d73ce46482eb1b4b4b84c06e0f353e04 SHA1: 86929087309006ea55fe0c327fc16bbbadcc9224 SHA256: 696bd1572e2516f1a1af8b96fab9b99df9ee6f33aebf80febfc42e1734836c10 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320839 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125482880 MD5sum: 406b186e02dc1d78698572ac86555cd8 SHA1: 73f3472d7cecfb15c2fe9743ff023fba1155893a SHA256: 8d498e56c7fde5becca6048039ca7daf37d3e756d646babac638e94b223f88f5 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 681 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1540234649.ff85171_amd64.deb Size: 138812 MD5sum: e90c378a579eb60817eda47ecc29f970 SHA1: 037df3833573a436c11d3dfdf63c6dcc038a2908 SHA256: b8b4ca0374feaf9738482485daaa386c0495d88f6005e27f7d6c221e451e8804 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 677 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1540234649.ff85171_i386.deb Size: 143372 MD5sum: f1a50a4a1963b9617649b6f878da8672 SHA1: fa316ed342970d97a16464e44b12ad1fb997045a SHA256: 296497f960c92679cb04eaa8d7279640397f1e3771799b8ebd7033f0dc60ca85 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1540234649.ff85171_amd64.deb Size: 29418 MD5sum: 18ce9adc9fc0b91a7f46d82a551e21d1 SHA1: 136d0c87c73eab5360c91912fbd436244e797588 SHA256: 44c1769255ef79ad17cfc494143d07cd725be8b259150b5b7e90a164787d04ec Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1540234649.ff85171_i386.deb Size: 29384 MD5sum: 423b081d9c80e5252e8091ae8f889a28 SHA1: af5f17579010f34795dc351469c79e822450722b SHA256: 02251877a18c201627c5b4a67b0a81fbf59f6de5eae3b91da4cc1abebcc79a5d Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 35 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1540234649.ff85171_amd64.deb Size: 10938 MD5sum: 7792c6b8d8266ef8d985b5b9214356ee SHA1: 0e4674e4311ce08650f6fee2d10438bed525c529 SHA256: 01083008e59f7e04f4f9d9d0ed1c3c15be5618c732db7cb41551034b876f5834 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 35 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1540234649.ff85171_i386.deb Size: 11476 MD5sum: ca0b90b9db5ac060b8222ba0e1b8c58f SHA1: f7cb1d58768633a6939551587c30d0a16e37ba2b SHA256: 15870c8cc205f400d64cbc82db78ed9c077ae55f1f06db5b6bba3bf56d4818c2 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1540234649.ff85171 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10714 Suggests: libatlas-cpp-0.7-dev (>= 1540234649.ff85171) Filename: ./all/libatlas-cpp-doc_1540234649.ff85171_all.deb Size: 431306 MD5sum: 979a1056c65408bbfedade2e5a4605ae SHA1: 983b3170b50efe1bf39067476f72872e368dd138 SHA256: aee30873842aa8610df1c77109400793835572bfe737905b1058363b32839d26 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6886 Depends: libboost-system1.58.0, libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1322588 MD5sum: cc47a78721f0da96ecd249078a18a0b0 SHA1: 350c9310ad3c44048ab8e315d13b7e239d7f3e49 SHA256: c21d815094178a9d24c09ca62fd989ee8ed9f40f02607dff7749333798884803 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6392 Depends: libboost-system1.58.0, libc6 (>= 2.4), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1297956 MD5sum: b2f27b964a3a0b5c27f7c34c91ef693e SHA1: 747b45fcbf57028d42f03e830e3669c3408cb391 SHA256: 124ac2297c614e0b7578b77b59a0c5b5ba371fb62b20251b90420dc3ea5cfb95 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14315 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13079246 MD5sum: 7a04b67f9010ad0e3482377251741d56 SHA1: 5114e42e796fb7bfe1f74d55d70dcee2dd89725b SHA256: fc8f0a7b26356b5dd0b2c993456a29468b9740b3f08c715d9ad82abd5a374602 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 4e8af1bdfb8e484aca5fcb92d27e0208a43f78a2 5c6823d07fb51ed39b494b0abc1008e203f9cfa4 73ba27c91280138c6c2a873cb136ad076380a93f 85f4af1d6237fe985391eba5fc08f30ab474bd64 a21344b50228860ccc8d49b67bd464b1ed894c2b d6f14c3eefb598e3af3c790ccf7dea9c311c578a d6f229efc54aba8d3ee43fa4d23694e711c799ea db6839bcfee8a14488cb2adf020671206b1fc108 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 12928 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 11904104 MD5sum: 60544d9d829d338ee07dfc8bf0edc77f SHA1: a0e6f546dede9b2f7d94950e26ece41b4dd6a817 SHA256: c487a5c5c48bec953893b62567d04b7a8e24536b33c7b12174e38dfb899a269c Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2d4848dcdb4bb37982fdf61f99a81c0942f276fb 556eb761bb66fef4afe29a346837c5f57b1fb48d a8286310d2d5b2698432935b45afb6594982ec13 c4993c1982f963484728f731ed4c1334dbc529f5 c7e65ab9cfbbff38dfc02c99c4e0583b54df89df d029640b72170d6279c7c65f49111cab7eddb5fd d8658edff27fcded04e8d21d1b3e265540169348 dd9207cc03b4a3f50e7a204740706966918778e4 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 271076 MD5sum: 4ac54cac19e4e92c89721dfb1622ba0c SHA1: c13bc30f2a145811462ff0fd4ab18bfcbe8d3702 SHA256: e5c546bf0bc4bf278837010866f65a93996f223f2c92bde1a3428ac087315996 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 270808 MD5sum: ec9a21aad9e254d9f3457ea123ce0bf5 SHA1: a5af5ba0abb097d647ae2c037627080eae9b1fa7 SHA256: 302bd406946103bb84083fb9c60d484441e3439d1b27229ebef921efd6710b6f Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10278110 MD5sum: 45f82a5d7200e76e67e0a87b5fd7b4ea SHA1: f39b644bd6ff3e61ca59d6efe519ee266705bd9a SHA256: 50d79cd3a5d6252a6c7e3caa2eff71bdb001bab29c5c7a5fe642d5035bbd54eb Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 931 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1546434496.36aa190_amd64.deb Size: 254768 MD5sum: 7025870aa75c66029f7aad32c770ec6a SHA1: db0fccdc0ec8494df768bf3cf90ea34861715663 SHA256: b86d046aa461375ed27baf6c9c8fc9607011bac92a897233016cc3412de1b910 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 942 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1546434496.36aa190_i386.deb Size: 275734 MD5sum: f067fc20cf9b91d6c4abb0cba2da725a SHA1: 2cd6268b1499b9b6592623d42bd7fe66fe981191 SHA256: 9f8b8dcfc477fa1a08209300a2cf8535501f43e1cae10de25b0f1e7ab60c2eac Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1546434496.36aa190_amd64.deb Size: 38880 MD5sum: c1e642195d8809e4dba0a5d8dada3d58 SHA1: 7772fee25f7aff10497b04f922a684258f0d8722 SHA256: 1f4c2fb65b239e1529440f033ce4470d4f4e1c7bd5f6032ac29db801d9d280d0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1546434496.36aa190_i386.deb Size: 38880 MD5sum: 4d09a47826ddef98512776cbd107caa4 SHA1: 398d3a55d8a97148b6735e14c9b1ace06180d764 SHA256: fb3907660d49e81bef3a1c63904890481d8945556278df7a7435a222cfa6a734 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1546434496.36aa190 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3246 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1546434496.36aa190_all.deb Size: 254826 MD5sum: ef2192f6bd1b90c53a6a0476b2499f79 SHA1: a28aa5e975d9e6d17131bb0db51b3cf73fa77532 SHA256: 9dbe40b23b0871034c2582e8db7d8e110b824afca102ad8811e5fc7d8bc45b52 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1546357710.a030ce5_amd64.deb Size: 51724 MD5sum: 2042d1a643428dea7eefba8700d7b65d SHA1: 21860e4629731eb95ba45da7e966d69cd750d9a1 SHA256: 52e3dbf13ca1d6ff21056f05540e976cbcdeed88506e9c39801a3d27ae2159b4 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1546357710.a030ce5_i386.deb Size: 56030 MD5sum: 08c2c2a467d940be921ca7d4017e6bbb SHA1: 9a20fe74c099b2e9f995660c418b8a5705be542c SHA256: fdef9cb28e1adc070417208f28b2a9883407cd2c7e8e5c44d34cb73bf489d46c Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1546357710.a030ce5_amd64.deb Size: 15746 MD5sum: a48c7ec096ee4cfbb9c51ab9e0780338 SHA1: d673184710498a40b3595b52a14427af3cdc4765 SHA256: 3ab4111ad31e3ab6afb81d8bda20befccb79fb844aa0caeeb6f6c289f35822ad Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1546357710.a030ce5_i386.deb Size: 15604 MD5sum: 8788b5ff0a8e87def10bffcda86ec0e3 SHA1: 9c4ffe70e62eed31acfd077064d58538f18d08e4 SHA256: 4bf9bdcb4c14b40f3d39f845fd0c92fb325f3b772ff3aef65ed2bd8dde1e37f2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1546357710.a030ce5 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2548 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1546357710.a030ce5_all.deb Size: 187530 MD5sum: b12b295094df8ba80f0efc75c479809d SHA1: d83a711c0db66f3f3c20d682e0545b140fc92980 SHA256: 07e56f5fae1baf51471250b77ceeb1ac5253afb91479fef28b189a6adeb86757 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8106 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 989152 MD5sum: fcc4aceb5ee8023e983f3d64d1f86e53 SHA1: 48a98a8c8ef0af246b112b78903e280cc32e3e90 SHA256: dd1ff20a7921686147bbe0bed3c150fba119c85c3d25eb3d21d6ed938a3eb5dc Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8106 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./i386/libogre-1.10-dev_1.10.11-wf1_i386.deb Size: 991120 MD5sum: 40de8169c3fc1425de87909593b61276 SHA1: a5a0e4153364223ff53acf6314619077ba016a66 SHA256: 4ea5a68cc9619d0dcd3ee21929443e8e32794ac90d260176877e95ccbd707480 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11763 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.14), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./amd64/libogre-1.10.11_1.10.11-wf1_amd64.deb Size: 3096218 MD5sum: c81ddfa9f9c6736b4bdbe63a0f65b4f3 SHA1: 6a632530c56c7b2307d2a3a4d7b11bc465bb4c7f SHA256: 901e5d3ea49c15044d0db0b3804f0c72db3102bc9a43e8557e2cf55aa1487fd9 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11555 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.11), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./i386/libogre-1.10.11_1.10.11-wf1_i386.deb Size: 3172428 MD5sum: f03b20dc9a942838c8dee970bdb3eea9 SHA1: dbec6600826cfb3390884b83e2aa131fbc2b92d0 SHA256: d76b9901ba7cdabc3dcfd1c774a86bb5a8238254a23e98dcb1c7d5ffaf6ab82d Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 68359 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./amd64/libogre-1.10.11-dbg_1.10.11-wf1_amd64.deb Size: 65958158 MD5sum: f8463faa3f37edf4796be6e32cb23b10 SHA1: c9cfd360ea32a36d1a0a039e4f61c816a0c89385 SHA256: 9c2681eedb973ee0c23a6324dff8fab5a0071716cd51e47559c7047800d4cb54 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0ce0bd718f4dd40b7971dcfe30a586140f024bec 16cc5303b5522b56aa249012284637abd2f2defa 1d95da1df78ea37e6f3a119af21bd978b9324535 209a29ba7128d1ae7ab67e4dc6bbd147e19340c2 23965c4195454dc6eeda93571a28c31f9aecca10 2d180b4b30355867f481b74943b4b9cbaee4b720 364a97ae76644a1acf23750a0fe0f3342d554ca9 54cf2adb1aeb3e19d189514c671496b70ad6f95f 6cda9ec1adc6bae01c8822895c202abf305d6900 78c03be2e1f855bdb850b6bd94850d52fef21464 89138e76933aa2b49b6c5cd6a5fdedf71046fe69 94ccb69536b2c9b922b9afd20effeab7132c5720 9c40cf7b74ce9a0bd128d728f192e48ffc3f6441 a064a1adb65326639b2539152826e9603a37574c aa749c5f5186b9d8ec9c8172a2224cb16cc872bc bc157a331516dbec93fb2ef451cb000305f6a68d d543d38b46068b4e2a311d77c645e93fc7a4c0e2 fa7d50a564a73e8a737cf6fbf4f09a3b482421db Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 146 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1546357665.fc07628_amd64.deb Size: 35838 MD5sum: 778feaf885d1d5096331bf1756f1c03e SHA1: bc499a63c7d0858f4ccb6bac50992e63aabc7078 SHA256: e3e11d06f263751557d80f9f382e8d08bd396ff4fe648d17818ac3ce71d3f7a7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 126 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1546357665.fc07628_i386.deb Size: 37418 MD5sum: 0d61c609962bceef55af29598dfc33bb SHA1: 34651a42da3ae21dd90f080ae7c0f7d96c1657c3 SHA256: 0c725dd4e17a0cb10cd37b71b825774b25a85085ec068a20d99c0443ab7d2f38 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1546357665.fc07628_amd64.deb Size: 6830 MD5sum: f8d84698ae71aa94d3f52a9de4da875e SHA1: b47368cfa09bbdc8bdcd2bc501703188a606393d SHA256: 8a8902573b05bada476251dc2de802cbedbf6c5c548734e1504662ca51c8fe74 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1546357665.fc07628_i386.deb Size: 6796 MD5sum: e9ab8001e4b736a9e2fe8801041e4628 SHA1: 7783ed00225a273a7de27c8a787a055274313719 SHA256: a9cdd6711e2eb159241e7462c66d3c5db61ce68a47cf0ac322ff41894c65d8c0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1546357665.fc07628 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1244 Suggests: libvarconf-1.0-dev (>= 1546357665.fc07628) Filename: ./all/libvarconf-doc_1546357665.fc07628_all.deb Size: 122590 MD5sum: 6ab2ab22c2a0f888c253f65321d797cc SHA1: 4f9e4062b9d69b7ee9b8074825cb90a39dcd3cea SHA256: 31363d65fde8c2955a1306e9e46f7ced2448eacc035393cb322007e227cd1712 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 350 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1546357499.5fb4635_amd64.deb Size: 99288 MD5sum: 2618c6cd4baf4157a166bcb477c0f1fc SHA1: b865ea78e9dda01a204d15eeffdb1625e7bf347a SHA256: c9127e5ef70ef5e5520dbdba8998b5fdbe6877c99ff354b01b16d52e11f80865 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 390 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1546357499.5fb4635_i386.deb Size: 112122 MD5sum: c7dc6537bc85ec6ecab4bf77f2e6acb4 SHA1: 189b55d6c4a5ec0742e346fa8177860f10af6c16 SHA256: 409b7135e2db35d52c64f6d8e338b21f17d6f729e6b9227e35865862617db95d Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1546357499.5fb4635_amd64.deb Size: 43132 MD5sum: f05f98272b959348749c325a3db52245 SHA1: 1001259aaf3b602153a1fe9aec5a8ee34590bd38 SHA256: dcac5775c4079fd4be4cc6594b94e674475669b1b3e635c98a90fdeff1a3da8c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1546357499.5fb4635_i386.deb Size: 43098 MD5sum: 6b1f267c1de80466755f73f9da6e3299 SHA1: f3eb9403393672aa13298d7c103cee37b84cc6ee SHA256: 8ac625e4cef142f3caa2b7642fb3b433e80ff6832278d0cd94e2fd627cd83ec5 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1546357499.5fb4635 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 206 Suggests: libwfmath-1.0-dev (>= 1546357499.5fb4635) Filename: ./all/libwfmath-doc_1546357499.5fb4635_all.deb Size: 62336 MD5sum: 159f64c132fe25b420747e82fab1a886 SHA1: 2dfede76a4ee3b4dd63e918d2ebc489a6af7bb39 SHA256: 03907b8c35c57fa2814526501468fdc7202ce3463b3613e624254897c265b988 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 155 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1513591333.e4ec8b0_amd64.deb Size: 48192 MD5sum: 310b06627acb8558d75d162767a9e7ba SHA1: 01253e41573d4e1721891a660bc704612f608779 SHA256: 961d01172cdce9f841e2b472c7f8e7b7bb72a90658feac6d7804df3b59980c36 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 158 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1513591333.e4ec8b0_i386.deb Size: 52594 MD5sum: ee0421012b52415b916fec47da296c66 SHA1: 52fabe7d997c58bfcf36506aea692be519f45843 SHA256: 538c47b2c74aab1fd68a5fc11e5b23a25ba9d8e3dd0553efb007d9c9fb2c8050 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-dev_1513591333.e4ec8b0_amd64.deb Size: 19910 MD5sum: 8671da2f780c44181c61164b5b87956c SHA1: 3b36d768c4554072423c6e27cb5859998b704ddf SHA256: 2a1aae1c12f300d6ad655a804a5b38dbcbe942e936f48077efe0c6d1eeec08f4 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-dev_1513591333.e4ec8b0_i386.deb Size: 19906 MD5sum: 97c085b9ab8a8bfd97eaec37172c41d8 SHA1: 4cda15db94007dedce010df893fbed26f18f1ed1 SHA256: 013a4cef496f8ea80517a56ea8dd26c0df9a73e0db3b5bd257b71d17c334da4f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1513591333.e4ec8b0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 598 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1513591333.e4ec8b0_all.deb Size: 87404 MD5sum: b658d8d5d9773b2f8bc46568c70e1bd3 SHA1: bb6ea5419e4d373be97e223fa36be49da037b93c SHA256: 77a9d0f05929246e6e7ca814dc085cbec90b8a5349ba3bc39770eca4d689095b Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 123020 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 8764274 MD5sum: 13563d1c2a9266a6e9abc88a59317c32 SHA1: 456c78d302b97e1648d95a84d5aba72fa63dd264 SHA256: 244909503a4e821c20baa30389822b48a9b760b0188d9787204416b556e9ecb4 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 559 Depends: libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 193854 MD5sum: 32ac2462f94df9bddd48353865d43961 SHA1: 143cd83efba30df5b7ca204cd92e82616588f75d SHA256: 0f803eddcb508ddd10bc72405852897bd5689b9c3827a155d51f4cb5131b1d0c Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 536 Depends: libboost-system1.58.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./i386/ogre-1.10-tools_1.10.11-wf1_i386.deb Size: 194662 MD5sum: b18e538d6117949e225172f9f2cdfe16 SHA1: 33e06d5cc1e1bbdc6c37036e0a9005e53e6fdd8f SHA256: 7298ac2c22991faf553700b20e99a1078bf52380efca500a170e6dff28e199a7 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/wfut_1513591333.e4ec8b0_amd64.deb Size: 14326 MD5sum: 828f9b1c330e063e68d625f81a4e33c2 SHA1: 4824ffdd32e5af60cd1bc75e43162c80abfdd13d SHA256: 8a50350114255fe9fcda1affdad4e36aa95986abbf515830b561ee3a5e336841 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/wfut_1513591333.e4ec8b0_i386.deb Size: 14844 MD5sum: 8d2b674a4e345a7435186815a821ee5a SHA1: 11e7a7d16ef9e7c76b5106ba1991edf678762ff2 SHA256: 6667fe52f8372e4ccb48dde2092eec00e2f7ef38e4319363051cb88eafd07021 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1545313949.1e05d84 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2341 Suggests: cyphesis Filename: ./all/worldforge-worlds_1545313949.1e05d84_all.deb Size: 90250 MD5sum: 6a4a808632239ee52eff9075142e4275 SHA1: 6d8d3d558ade62c987b337a9941bff7c6745b748 SHA256: 8fdcc672c416e9696ca330ef908a796d825127d413d290c956db05a53e2a9a70 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.