# GMenu (JavaScript)

Tiffany Antopolski
tiffany.antopolski@gmail.com 2012
Une implémentation simple de GMenuModel
Luc Rebert,
traduc@rebert.name 2011
Alain Lojewski,
allomervan@gmail.com 2011-2012
Luc Pionchon
pionchon.luc@gmail.com 2011
Bruno Brouard
annoa.b@gmail.com 2011-12
Luis Menina
liberforce@freeside.fr 2014

# GMenu

Une application Gtk avec un GMenu de base et des SimpleActions

#!/usr/bin/gjs

const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Gtk = imports.gi.Gtk; const Lang = imports.lang;

const Application = new Lang.Class ({ Name: 'Application',

//create the application _init: function () { this.application = new Gtk.Application ({ application_id: 'org.example.myapp', flags: Gio.ApplicationFlags.FLAGS_NONE });

//connect to 'activate' and 'startup' signals to the callback functions this.application.connect('activate', Lang.bind(this, this._onActivate)); this.application.connect('startup', Lang.bind(this, this._onStartup)); },

//create the UI (in this case it's just the ApplicationWindow _buildUI: function() { this._window = new Gtk.ApplicationWindow ({ application: this.application, window_position: Gtk.WindowPosition.CENTER, title: "Welcome to GNOME" });

//uncommenting the line below will change the window size //this._window.set_default_size(600, 400);

//show the window and all child widgets (none in this case) this._window.show_all(); },

_showNew: function() { print ("This doesn't do anything. It is only a demonstration."); },

_showAbout: function() { print ("No AboutDialog here. This is only a demonstration."); },

//create the menu items and connect the signals to the callback functions. _initMenus: function() { let menu = new Gio.Menu(); menu.append("New",'app.new'); menu.append("About", 'app.about'); menu.append("Quit",'app.quit'); this.application.set_app_menu(menu);

let newAction = new Gio.SimpleAction ({ name: 'new' }); newAction.connect('activate', Lang.bind(this, function() { this._showNew(); })); this.application.add_action(newAction);

let aboutAction = new Gio.SimpleAction ({ name: 'about' }); aboutAction.connect('activate', Lang.bind(this, function() { this._showAbout(); })); this.application.add_action(aboutAction);

let quitAction = new Gio.SimpleAction ({ name: 'quit' }); quitAction.connect('activate', Lang.bind(this, function() { this._window.destroy(); })); this.application.add_action(quitAction); },

//callback function for 'activate' signal _onActivate: function() { this._window.present(); },

//callback function for 'startup' signal _onStartup: function() { //You must call _initMenus() before calling _buildUI(). this._initMenus(); this._buildUI(); } });

//run the application let app = new Application (); app.application.run (ARGV);

Dans cet exemple, les éléments suivants sont utilisés :

GMenu

GSimpleAction