# Copyright (c) 2018 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.  See the GNU General Public License for more details.

phrase "free worlds scanner payment"
	word
		`A Free Worlds captain is waiting for you when you land and takes a copy of your scanner logs, and you collect your payment of <payment>.`

mission "FW Scout Run [0]"
	job
	repeat
	name `Scouting Run`
	description `Fly through the <waypoints> system and scout it out for Navy activity. Then return to <destination> by <date> where your ship's scanner logs will be analyzed. Payment is <payment>.`
	deadline
	to offer
		random < 30
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	waypoint
		distance 1 2
		government "Republic"
	on complete
		payment 10000 180
		dialog phrase "free worlds scanner payment"
	on visit
		dialog `You have landed on <planet>, but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.`

mission "FW Scout Run [1]"
	job
	repeat
	name `Scouting Run`
	description `Fly through the <waypoints> systems and scout them out for Navy activity. Then return to <destination> by <date> where your ship's scanner logs will be analyzed. Payment is <payment>.`
	deadline
	to offer
		random < 25
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	waypoint
		distance 2 3
		government "Republic"
	waypoint
		distance 2 3
		government "Republic"
	on complete
		payment 20000 180
		dialog phrase "free worlds scanner payment"
	on visit
		dialog `You have landed on <planet>, but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.`

mission "FW Scout Run [2]"
	job
	repeat
	name `Scouting Run`
	description `Fly through the <waypoints> systems and scout them out for Navy activity. Then return to <destination> by <date> where your ship's scanner logs will be analyzed. Payment is <payment>.`
	deadline
	to offer
		random < 20
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	waypoint
		distance 2 3
		government "Republic"
	waypoint
		distance 3 4
		government "Republic"
	on complete
		payment 30000 180
		dialog phrase "free worlds scanner payment"
	on visit
		dialog `You have landed on <planet>, but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.`



phrase "free worlds convoy supplies payment"
	word
		`The captain of the <npc> thanks you for escorting them safely, and the shipyard pays you <payment> for helping to deliver the supplies.`

mission "FW Convoy Defense [0]"
	job
	repeat
	name `Convoy to <planet>`
	description `The shipyard on <planet> is in need of more supplies for building warships. Immediately escort a convoy of ships to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	to offer
		random < 30
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
		attributes "mining" "factory"
		not attributes shipyard
	destination
		government "Free Worlds"
		attributes shipyard
		distance 2 6
	npc
		government "Pirate"
		personality nemesis staying harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		fleet "Large Southern Pirates"
	npc accompany save
		government "Merchant"
		personality escort timid
		fleet
			names "civilian"
			variant
				"Freighter" 2
				"Bastion"
			variant
				"Behemoth"
				"Clipper" 2
			variant
				"Behemoth" 2
			variant
				"Hauler III"
				"Bastion" 2
			variant
				"Hauler II" 2
				"Osprey"
			variant
				"Argosy" 2
				"Osprey"
	on complete
		payment 270000
		dialog phrase "free worlds convoy supplies payment"
	on visit
		dialog `You have reached <planet>, but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.`

mission "FW Convoy Defense [1]"
	job
	repeat
	name `Convoy to <planet>`
	description `The shipyard on <planet> is in need of more supplies for building warships. Immediately escort a convoy of ships to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	to offer
		random < 20
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
		attributes "mining" "factory"
		not attributes shipyard
	destination
		government "Free Worlds"
		attributes shipyard
		distance 2 6
	npc
		government "Pirate"
		personality nemesis staying harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		fleet "Large Southern Pirates"
	npc accompany save
		government "Merchant"
		personality escort timid
		fleet
			names "civilian"
			variant
				"Freighter" 2
				"Bastion"
			variant
				"Behemoth"
				"Clipper" 2
			variant
				"Behemoth" 2
			variant
				"Hauler III"
				"Bastion" 2
			variant
				"Hauler II" 2
				"Osprey"
			variant
				"Argosy" 2
				"Osprey"
	on complete
		payment 270000
		dialog phrase "free worlds convoy supplies payment"
	on visit
		dialog `You have reached <planet>, but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.`

mission "FW Convoy Defense [2]"
	job
	repeat
	name `Convoy to <planet>`
	description `The shipyard on <planet> is in need of more supplies for building warships. Immediately escort a convoy of ships to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	to offer
		random < 10
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
		attributes "mining" "factory"
		not attributes shipyard
	destination
		government "Free Worlds"
		attributes shipyard
		distance 2 6
	npc
		government "Pirate"
		personality nemesis staying harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		system destination
		fleet "Large Southern Pirates"
		fleet "Small Southern Pirates"
	npc
		government "Pirate"
		personality nemesis harvests plunders
		fleet "Large Southern Pirates"
	npc accompany save
		government "Merchant"
		personality escort timid
		fleet
			names "civilian"
			variant
				"Freighter" 2
				"Bastion"
			variant
				"Behemoth"
				"Clipper" 2
			variant
				"Behemoth" 2
			variant
				"Hauler III"
				"Bastion" 2
			variant
				"Hauler II" 2
				"Osprey"
			variant
				"Argosy" 2
				"Osprey"
	on complete
		payment 270000
		dialog phrase "free worlds convoy supplies payment"
	on visit
		dialog `You have reached <planet>, but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.`



mission "FW Reinforcements [0]"
	job
	repeat
	name `Reinforcements to <planet>`
	description `These <bunks> Free Worlds soldiers require immediate transport to <destination> by <date> in order to reinforce the frontlines. Payment is <payment>.`
	deadline 2 1
	passengers 5 5 .2
	to offer
		random < 20
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 10000 180
		dialog `You unload the Free Worlds soldiers into the busy spaceport of <planet>, and collect your payment of <payment>.`

mission "FW Reinforcements [1]"
	job
	repeat
	name `Reinforcements to <planet>`
	description `These <bunks> Free Worlds soldiers require immediate transport to <destination> by <date> in order to reinforce the frontlines. Payment is <payment>.`
	deadline 2 1
	passengers 5 5 .2
	to offer
		random < 10
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 10000 180
		dialog `You unload the Free Worlds soldiers into the busy spaceport of <planet>, and collect your payment of <payment>.`


phrase "free worlds thanked resupply payment"
	phrase
		"generic cargo delivery payment"
	word
		` `
	word
		`A Free Worlds captain stationed on <planet> thanks you for delivering the much-needed supplies.`
		`The Free Worlds captains stationed on <planet> thank you for delivering the much-needed supplies.`

mission "FW Outfitter Resupply [0]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 5 2 .1
	to offer
		random < 50
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 4 8
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Outfitter Resupply [1]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 5 2 .1
	to offer
		random < 40
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 5 10
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Outfitter Resupply [2]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 5 2 .1
	to offer
		random < 30
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 6 12
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Bulk Outfitter Resupply [0]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 25 2 .05
	to offer
		random < 30
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 4 8
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Bulk Outfitter Resupply [1]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 25 2 .05
	to offer
		random < 25
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 5 10
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Bulk Outfitter Resupply [2]"
	job
	repeat
	name `Resupply <planet>`
	description `The outfitter on <planet> is running low on supplies and needs to be restocked immediately. Deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo random 25 2 .05
	to offer
		random < 20
		has "salary: Free Worlds"
		not "main plot completed"
	source
		government "Free Worlds"
	destination
		distance 6 12
		government "Free Worlds"
		attributes outfitter
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Frontline Resupply [0]"
	job
	repeat
	name `Resupply <planet>`
	description `The frontlines of the war are in need of a resupply. Immediately deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo "food" 5 2 .1
	to offer
		random < 40
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Frontline Resupply [1]"
	job
	repeat
	name `Resupply <planet>`
	description `The frontlines of the war are in need of a resupply. Immediately deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo "medical" 5 2 .1
	to offer
		random < 30
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Frontline Resupply [2]"
	job
	repeat
	name `Resupply <planet>`
	description `The frontlines of the war are in need of a resupply. Immediately deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo "heavy metals" 5 2 .1
	to offer
		random < 20
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Bulk Frontline Resupply [0]"
	job
	repeat
	name `Resupply <planet>`
	description `The frontlines of the war are in need of a resupply. Immediately deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo "food" 25 2 .95
	to offer
		random < 30
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 3 12
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked resupply payment"

mission "FW Bulk Frontline Resupply [1]"
	job
	repeat
	name `Resupply <planet>`
	description `The frontlines of the war are in need of a resupply. Immediately deliver <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	cargo "medical" 25 2 .95
	to offer
		random < 15
		has "salary: Free Worlds"
		not "event: fw armistice"
	source
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	destination
		distance 3 12
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked resupply payment"



phrase "free worlds thanked care package"
	word
		`You deliver the care package of <commodity> to the specified address and explain to the people where the care package came from. They thank you for delivering it, and you collect your payment of <payment>.`

mission "FW Care Package to Republic [0]"
	job
	repeat
	name `Care package to <planet>`
	description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	cargo random 1 3
	to offer
		random < 30
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
	destination
		government "Republic"
		distance 2 5
	on complete
		payment 1000 180
		dialog phrase "free worlds thanked care package"

mission "FW Care Package to Republic [1]"
	job
	repeat
	name `Care package to <planet>`
	description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	cargo random 1 3
	to offer
		random < 30
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
	destination
		government "Republic"
		distance 2 5
	on complete
		payment 1000 180
		dialog phrase "free worlds thanked care package"

mission "FW Care Package from Republic [0]"
	job
	repeat
	name `Care package to <planet>`
	description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	cargo random 1 3
	to offer
		random < 30
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Republic"
	destination
		government "Free Worlds"
		distance 2 5
	on complete
		payment 1000 180
		dialog phrase "free worlds thanked care package"

mission "FW Care Package from Republic [1]"
	job
	repeat
	name `Care package to <planet>`
	description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of <cargo> to <destination> by <date>. Payment is <payment>.`
	deadline 1 1
	cargo random 1 3
	to offer
		random < 30
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Republic"
	destination
		government "Free Worlds"
		distance 2 5
	on complete
		payment 1000 180
		dialog phrase "free worlds thanked care package"



phrase "free worlds thanked refugee transport"
	word
		`Your passengers thank you graciously for taking them away from the dangerous frontlines of the war. You wish them the best of luck on <planet>, and collect your payment of <payment>.`

mission "FW Refugees [0]"
	job
	repeat
	name `Refugees to <planet>`
	description `These <bunks> passengers would like to escape the frontlines of the war and immediately settle on <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	passengers 2 10 .9
	to offer
		random < 60
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked refugee transport"

mission "FW Refugees [1]"
	job
	repeat
	name `Refugees to <planet>`
	description `These <bunks> passengers would like to escape the frontlines of the war and immediately settle on <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	passengers 2 10 .9
	to offer
		random < 40
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked refugee transport"

mission "FW Refugees [2]"
	job
	repeat
	name `Refugees to <planet>`
	description `These <bunks> passengers would like to escape the frontlines of the war and immediately settle on <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	passengers 2 10 .9
	to offer
		random < 20
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	on complete
		payment 2000 180
		dialog phrase "free worlds thanked refugee transport"

mission "FW Bulk Refugees [0]"
	job
	repeat
	name `Refugees to <planet>`
	description `These <bunks> passengers would like to escape the frontlines of the war and immediately settle on <destination> by <date>. Payment is <payment>.`
	deadline 2 1
	passengers 5 5 .5
	to offer
		random < 20
		has "chosen sides"
		not "event: fw armistice"
	source
		government "Free Worlds"
		neighbor
			neighbor government "Republic"
	destination
		distance 2 10
		government "Free Worlds"
		not
			neighbor government "Republic"
		not
			neighbor
				neighbor government "Republic"
	on complete
		payment 5000 180
		dialog phrase "free worlds thanked refugee transport"
