Title.E text="Barrage Fire"
Title.C text="Rozptýlená palba"
Title.D text="Sperrfeuer"
Title.F text="Tir de barrage"
Title.P text="Ogień zaporowy"
Title.B text="Fogo de Barragem"
Title.R text="Заград. огонь"
Resume.E text="Set the power of the different motors in order to achieve a barrage fire."
Resume.C text="Ovládejte motory robota přímo, abyste mohli pokropit palbou širší okolí."
Resume.D text="Steuern Sie die Motoren direkt an, um ein Sperrfeuer zu erzielen."
Resume.F text="Effectuer à l'aide de la commande directe des moteurs un tir de barrage contre des fourmis qui attaquent"
Resume.P text="Ustaw tak moc różnych silników, aby uzyskać ogień zaporowy."
Resume.B text="Defina o poder dos diferentes motores, a fim de conseguir um fogo de barragem."
Resume.R text="Установите мощность различных моторов, чтобы добиться заградительного огня."
ScriptName.E text="Move"
ScriptName.C text="Kropitko"
ScriptName.D text="Sperrfeuer"
ScriptName.F text="Barrage"
ScriptName.P text="Poruszanie"
ScriptName.B text="Mover"
ScriptName.R text="Move"
Instructions name="%lvl%/help/help.%lng%.txt"
HelpFile name="cbot.txt"
EndingFile win=3 lost=0

 
AmbientColor air=0.533;0.533;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.996;0.961;0.573;0.000 water=0.263;0.314;0.392;0.000 // yellow
VehicleColor color=0.620;0.561;0.267;0.000 // sable
DeepView air=125.00 water=25.00
FogStart air=0.1 water=0.5
SecondTexture rank=1
Background image="back33.png" up=0.996;0.961;0.573;0.000 down=0.996;0.961;0.573;0.000 cloudUp=0.996;0.961;0.573;0.000 cloudDown=0.996;0.961;0.573;
ForegroundName image="lens4.png"
Planet pos=4.8;0.2 dim=2.0 image="effect01.png" uv1=0.00;0.25 uv2=0.25;0.50

TerrainGenerate vision=250.00 depth=1 hard=0.3
TerrainWind speed=0.0;-8.0
TerrainRelief image="relief51.png" factor=1.0
TerrainResource image="resae.png"
TerrainCloud image="cloud04.png" level=80.0
TerrainInitTextures image="mars" dx=1 dy=1 table=103
TerrainCreate

BeginObject
CreateObject pos= 5;-10 dir=1.5 type=Me range=200
CreateObject pos= 0; 0 dir=1.5 type=TrackedShooter reset=1 trainer=1 script4="tant1.txt" scriptRunnable4=false power=100 shield=10 camera=BACK
CreateObject pos= 85; 41 dir=0.0 type=AlienAnt reset=1 script1="antattaw.txt" run=1 cmdline=1
CreateObject pos= 10;110 dir=0.0 type=AlienAnt reset=1 script1="antattaw.txt" run=1 cmdline=1
CreateObject pos=-10;130 dir=0.0 type=AlienAnt reset=1 script1="antattaw.txt" run=1 cmdline=1
CreateObject pos=-98;100 dir=0.0 type=AlienAnt reset=1 script1="antattaw.txt" run=1 cmdline=1
CreateObject pos= 0;-40 dir=0.0 type=RadarStation

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=0.706;0.616;0.282 water=0.604;0.922;1.000
MapZoom factor=2

DoneResearch type=WINGER
DoneResearch type=SHOOTER

EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=TrackedShooter lost=0
EndMissionTake pos=0.00;0.00 dist=1000.00 type=AlienAnt min=0 max=0

Camera eye=5.00;20.00;-50.00 lookat=5.00;1.00;-10.00 delay=10
