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# View Source wxPaintDC (wx v2.4.2)

Functions for wxPaintDC class

A `wxPaintDC` must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler. This should normally be constructed as a temporary stack object; don't store a `wxPaintDC` object. If you have an EVT_PAINT() handler, you `must` create a `wxPaintDC` object within it even if you don't actually use it.

Using `wxPaintDC` within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.

A `wxPaintDC` object is initialized to use the same font and colours as the window it is associated with.

See: `wxDC`, `wxClientDC`, `wxMemoryDC`, `wxWindowDC`, `wxScreenDC`

This class is derived (and can use functions) from: `wxWindowDC` `wxDC`

wxWidgets docs: wxPaintDC

# Summary

## Types

wxPaintDC()

## Functions

destroy(This)

Destroys the object.

new(Window)

Constructor.

# Types

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# wxPaintDC()

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    -type wxPaintDC() :: wx:wx_object().

# Functions

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# destroy(This)

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    -spec destroy(This :: wxPaintDC()) -> ok.

Destroys the object.

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# new(Window)

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    -spec new(Window) -> wxPaintDC() when Window :: wxWindow:wxWindow().

Constructor.

Pass a pointer to the window on which you wish to paint.