<map id="vtkDualDepthPeelingPass" name="vtkDualDepthPeelingPass">
<area shape="rect" id="node1" title="Implements the dual depth peeling algorithm." alt="" coords="5,225,181,251"/>
<area shape="rect" id="node2" href="$classvtkDepthPeelingPass.html" title="Implement Depth Peeling for use within a framebuffer pass." alt="" coords="19,152,167,177"/>
<area shape="rect" id="node3" href="$classvtkOpenGLRenderPass.html" title="Abstract render pass with shader modifications." alt="" coords="12,79,174,104"/>
<area shape="rect" id="node4" href="$classvtkRenderPass.html" title="Perform part of the rendering of a vtkRenderer." alt="" coords="37,5,149,31"/>
</map>
