# Material definition for short01Material

name short01Material
ambientColor 1.0 1.0 1.0
diffuseColor 1.0 1.0 1.0
specularColor 0.5 0.5 0.5
shininess 0.5
emissiveColor 0.0 0.0 0.0
opacity 1.0
translucency 0.0

shadeless False
wireframe False
transparent False
alphaToCoverage True
backfaceCull True
depthless False

castShadows True

receiveShadows True

diffuseTexture jeans01_black_diffuse.png
normalmapTexture jeans01_normals.png
normalmapIntensity 1.0

shader data/shaders/glsl/litsphere

shaderParam AdditiveShading 0.5
shaderParam litsphereTexture data/litspheres/lit_refl_sharp.png

shaderConfig ambientOcclusion True
shaderConfig normal True
shaderConfig bump False
shaderConfig displacement False
shaderConfig vertexColors True
shaderConfig spec False
shaderConfig transparency True
shaderConfig diffuse True
