# Material definition for MakeHuman benchmark clothes

name eyebrow002

// Color shading attributes
ambientColor 1.0 1.0 1.0
diffuseColor  1 1 1
specularColor  0 0 0
shininess 0.5
opacity 1
transparent True
backfaceCull False

castShadows False
receiveShadows True

// Textures and properties
diffuseTexture eyebrow002.png
bumpTexture eyebrow002.png

// Shader programme
shader data/shaders/glsl/phong

// Configure built-in shader defines
shaderConfig diffuse true
shaderConfig bump true
shaderConfig normal  false
shaderConfig displacement  false
shaderConfig spec  false
shaderConfig vertexColors true
