#!/usr/bin/python2
# -*- coding: utf-8 -*-

"""
**Project Name:**      MakeHuman

**Product Home Page:** http://www.makehuman.org/

**Code Home Page:**    https://bitbucket.org/MakeHuman/makehuman/

**Authors:**           Thomas Larsson

**Copyright(c):**      MakeHuman Team 2001-2014

**Licensing:**         AGPL3 (http://www.makehuman.org/doc/node/external_tools_license.html)

    This file is part of MakeHuman (www.makehuman.org).

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as
    published by the Free Software Foundation, either version 3 of the
    License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

**Coding Standards:**  See http://www.makehuman.org/node/165

Abstract
--------

"""


import bpy
import os
import sys
import math
import random
from mathutils import Vector
from bpy.props import *
from bpy_extras.io_utils import ExportHelper, ImportHelper

from . import mh
from . import utils
from . import proxy

#----------------------------------------------------------
#   importBaseObj(context):
#   Simple obj importer which reads only verts, faces, and texture verts
#----------------------------------------------------------

def importBaseObj(context, filepath=None):
    mh.proxy = None
    if not filepath:
        filepath = os.path.join(context.scene.MhProgramPath, "data/3dobjs/base.obj")
    ob = importObj(filepath, context)
    ob["NTargets"] = 0
    ob.ProxyFile = ""
    ob.ObjFile =  filepath
    ob.MhHuman = True
    print("Base object imported")
    return ob


def importBaseMhclo(context, filepath=None):
    mh.proxy = proxy.CProxy()
    if not filepath:
        filepath = os.path.join(context.scene.MhProgramPath, "data/3dobjs/base.mhclo")
    mh.proxy.read(filepath)
    ob = importObj(mh.proxy.obj_file, context)
    ob["NTargets"] = 0
    ob.ProxyFile = filepath
    ob.ObjFile = mh.proxy.obj_file
    ob.MhHuman = True
    print("Base object imported")
    print(mh.proxy)
    return ob


#----------------------------------------------------------
#   importObj(filepath, context):
#   Simple obj importer which reads only verts, faces, and texture verts
#----------------------------------------------------------

def importObj(filepath, context):
    global BMeshAware
    scn = context.scene
    obname = utils.nameFromPath(filepath)
    fp = open(filepath, "rU")
    print("Importing %s" % filepath)

    verts = []
    faces = []
    texverts = []
    texfaces = []
    groups = {}
    materials = {}

    group = []
    matlist = []
    nf = 0
    for line in fp:
        words = line.split()
        if len(words) == 0:
            pass
        elif words[0] == "v":
            verts.append( (float(words[1]), -float(words[3]), float(words[2])) )
        elif words[0] == "vt":
            texverts.append( (float(words[1]), float(words[2])) )
        elif words[0] == "f":
            (f,tf) = parseFace(words)
            faces.append(f)
            if tf:
                texfaces.append(tf)
            group.append(nf)
            matlist.append(nf)
            nf += 1
        elif words[0] == "g":
            name = words[1]
            try:
                group = groups[name]
            except KeyError:
                group = []
                groups[name] = group
        elif words[0] == "usemtl":
            name = words[1]
            try:
                matlist = materials[name]
            except KeyError:
                matlist = []
                materials[name] = matlist
        else:
            pass
    print("%s successfully imported" % filepath)
    fp.close()

    me = bpy.data.meshes.new(obname)
    me.from_pydata(verts, [], faces)
    me.update()
    ob = bpy.data.objects.new(obname, me)

    try:
        me.polygons
        BMeshAware = True
        print("Using BMesh")
    except:
        BMeshAware = False
        print("Not using BMesh")

    if texverts:
        if BMeshAware:
            addUvLayerBMesh(obname, me, texverts, texfaces)
        else:
            addUvLayerNoBMesh(obname, me, texverts, texfaces)

    scn.objects.link(ob)
    ob.select = True
    scn.objects.active = ob
    ob.shape_key_add(name="Basis")
    bpy.ops.object.shade_smooth()
    return ob


def parseFace(words):
    face = []
    texface = []
    for n in range(1, len(words)):
        li = words[n].split("/")
        face.append( int(li[0])-1 )
        try:
            texface.append( int(li[1])-1 )
        except:
            pass
    return (face, texface)


def addUvLayerBMesh(obname, me, texverts, texfaces):
    uvtex = me.uv_textures.new(name=obname)
    uvloop = me.uv_layers[-1]
    data = uvloop.data
    n = 0
    for tf in texfaces:
        data[n].uv = texverts[tf[0]]
        n += 1
        data[n].uv = texverts[tf[1]]
        n += 1
        data[n].uv = texverts[tf[2]]
        n += 1
        if len(tf) == 4:
            data[n].uv = texverts[tf[3]]
            n += 1
    return


def addUvLayerNoBMesh(obname, me, texverts, texfaces):
        uvtex = me.uv_textures.new(name=obname)
        data = uvtex.data
        for n in range(len(texfaces)):
            tf = texfaces[n]
            data[n].uv1 = texverts[tf[0]]
            data[n].uv2 = texverts[tf[1]]
            data[n].uv3 = texverts[tf[2]]
            if len(tf) == 4:
                data[n].uv4 = texverts[tf[3]]


def init():
    bpy.types.Scene.MhLoadMaterial = EnumProperty(
        items = [('None','None','None'), ('Groups','Groups','Groups'), ('Materials','Materials','Materials')],
        name="Load as materials",
        default = 'None')
