
I (Brian Paul) have been given the OpenGL conformance tests for the
purpose of testing Mesa.  The test source code can not be disclosed.

Below are the results of testing Mesa 3.4 beta as of November 1, 2000.
The results are identical to Mesa 3.3.

The tests were run using the software X11 device driver on a 24-bit
display.  Using 16-bit or 8-bit display modes results in some conformance
failures.  That's almost certainly because of dithering errors.

Mesa's antialiased line algorithm will have to be rewritten to
pass the remaining conformance failures.


-----------------------------------------------------------------------------


COVERAGE TESTS
--------------

Test that all API functions accept the spec'd parameters and reject
illegal parameters.  Results of each test is either pass or fail.

covgl test:  passed.

covglu test:  can't compile; Mesa doesn't have GLU 1.2

covglx test:  passed.

primtest:  292159 Combinations tested.  Passed.




GL CONFORMANCE TEST
===================

Render test images, read them back, then test for expected results.


----------------------------------------------------------------------
% conform -v 2

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test passed.
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test passed.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test passed.
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test passed.
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test passed.
Specular Exponent Normal test passed.
Specular Local Eye Half Angle test passed.
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test passed.
Spot Exponent and Direction test passed.
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform passed.

----------------------------------------------------------------------
% conform -v 2 -p 1

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path level = 1.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test passed.
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test passed.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test passed.
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test passed.
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test passed.
Specular Exponent Normal test passed.
Specular Local Eye Half Angle test passed.
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test passed.
Spot Exponent and Direction test passed.
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform passed.

----------------------------------------------------------------------
% conform -v 2 -p 2

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path level = 2.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test passed.
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test failed.
    File - lineaa.c, line - 165.
        Coverage is 1.99216, initial coverage was 0.996078. Error margin is
        0.655922.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LINE_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LINE_STIPPLE_PATTERN (State Information)
            0.00 <-> 65535.00
        GL_LOGIC_OP (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_POLYGON_STIPPLE (State Information)
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
             0  0  0  0  0  0  0  0 <-> FF FF FF FF FF FF FF FF
    Path Report.
        Alias Path inactive.
        Alpha Path inactive.
        Blend Path inactive.
        Depth Path inactive.
        Dither Path active.
        Fog Path inactive.
        LogicOp Path active.
            Function = GL_COPY.
        Shade model Path = GL_SMOOTH.
        Stencil Path inactive.
        Stipple Path inactive.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test passed.
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test passed.
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test passed.
Specular Exponent Normal test passed.
Specular Local Eye Half Angle test passed.
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test passed.
Spot Exponent and Direction test passed.
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform failed.
    Anti-aliased Line test (Test number #36) failed.

----------------------------------------------------------------------
% conform -v 2 -p 3

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path level = 3.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test passed.
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test failed.
    File - lineaa.c, line - 165.
        Coverage is 1.99216, initial coverage was 0.996078. Error margin is
        0.655922.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_FOG (State Information)
            GL_TRUE <-> GL_FALSE
        GL_FOG_COLOR (State Information)
            1.00 1.00 1.00 1.00 <-> 0.00 0.00 0.00 0.00
        GL_FOG_DENSITY (State Information)
            0.00 <-> 1.00
        GL_FOG_MODE (State Information)
            GL_EXP2 <-> GL_EXP
        GL_LINE_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LINE_STIPPLE (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LINE_STIPPLE_REPEAT (State Information)
            10.00 <-> 1.00
        GL_POLYGON_STIPPLE (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_SHADE_MODEL (State Information)
            GL_FLAT <-> GL_SMOOTH
        GL_STENCIL_FUNC (State Information)
            GL_GEQUAL <-> GL_ALWAYS
        GL_STENCIL_REF (State Information)
            1.00 <-> 0.00
        GL_STENCIL_TEST (State Information)
            GL_TRUE <-> GL_FALSE
        GL_STENCIL_VALUE_MASK (State Information)
            0.00 <-> 255.00
    Path Report.
        Alias Path inactive.
        Alpha Path inactive.
        Blend Path inactive.
        Depth Path active.
            Clear value = 0.000000.
            Range = 0.000000, 1.000000.
            Function = GL_ALWAYS.
        Dither Path active.
        Fog Path active.
            RGBA color = 1.000000, 1.000000, 1.000000, 1.000000.
            Color Index = 0.0.
            Density = 0.000000.
            Start and end values = 0.000000, 1.000000.
            Mode = GL_EXP2.
        LogicOp Path inactive.
        Shade model Path = GL_FLAT.
        Stencil Path active.
            Clear value = 0.
            Mask value = FF.
            Function = GL_GEQUAL, reference = 1, mask = 0.
            Op1 = GL_KEEP, op2 = GL_KEEP, op3 = GL_KEEP.
        Stipple Path active.
            Line stipple = FFFF, repeat = 10.
            Polygon stipple = FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
                              FF, FF, FF, FF, FF, FF, FF, FF
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test passed.
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test passed.
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test passed.
Specular Exponent Normal test passed.
Specular Local Eye Half Angle test passed.
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test passed.
Spot Exponent and Direction test passed.
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform failed.
    Anti-aliased Line test (Test number #36) failed.

----------------------------------------------------------------------
% conform -v 2 -p 4

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path level = 4.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test passed.
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test passed.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test passed.
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test passed.
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test passed.
Specular Exponent Normal test passed.
Specular Local Eye Half Angle test passed.
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test passed.
Spot Exponent and Direction test passed.
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform passed.




GLX CONFORMANCE TEST
====================

% conformx -v 2

OpenGL X Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Direct Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
glReadPixels() test passed.
Font test passed.

Conformx passed.


NOTE: conformx passes for all machine path levels (-p option).


-----------------------------------------------------------------------------
$Id: CONFORM,v 1.8.2.1 2000/11/02 18:05:34 brianp Exp $
